A possible "test item" for Calc 1
Suppose that W is a function of 1 variable and we know that W(0)=A and
W´(0)=B and W´´(0)=C. If Q is another function of one
variable defined by Q(v)=5(W(v))2–8W(v)+7, then compute
Q(0), Q´(0); Q´´(0).
This is certainly a legal question for a calc 1 course after the Chain Rule and Product Rule has been covered. Let's solve it.
The same sort of thing can be done in more than 1 variable, and things get rather confusing fast.
Redoing (and extending!) the QotD from last time
Suppose I have a function of two variables, f(x,y), and I know the
following information:
f(0,0)=A and (∂f/∂x)(0,0)=B and (∂f/∂y)(0,0)=C
and
(∂2f/∂x2)(0,0)=D
and (∂2f/∂x∂y)(0,0)=E
and (∂2f/∂y2)(0,0)=F
Now I will define a function g with a one-variable input by the
equation g(t)=f(4t1+5t2,6t3). 1 2 3 4 5 6 This is entirely absurd -- I just assigned
the powers and the coefficients in a direct way.
Some questions and some answers
Here is, I hope, the correct formula for g´´(t):
((∂2f/∂x2)(4t+5t2,6t3)(4+10t)+(∂2f/∂x∂y)(4t+5t2,6t3)(18t2))(4+10t)+
(∂f/∂x)(4t+5t2,6t3)(0+10)+
((∂2f/∂x∂y)(4t+5t2,6t3)(4+10t)+(∂2f/∂y2)(4t+5t2,6t3)(18t2))(18t2)+
(∂f/∂y)(4t+5t2,6t3)(36t)
When t=0, many things drop out. The result is 16D+10B. I hope that people can get this answer. I will remark, now, secretly, that I actually did ask this question on a previous Math 251 exam.
I asked students to do several problems at the board.
A normal line
Suppose we have a surface in space defined by
x3z+y2z+xyz=7
Notice that the point (2,–1,1)
is on this surface. Find
parametric equations for a line normal or perpendicular to the surface
at this point.
Here's a solution: let f(x,y,z)=x3z+y2z+xyz. The
∇f is always perpendicular to level surfaces. We can compute
∇f: it is
<3x2z+yz,2yz+xz,x3+y2+xy>. At
(2,–1,1), ∇f is <13,0,7>. So we need parametric
equations and we know that the point (2,–1,1) is on the line and
the vector <13,0,7> is in the direction of the line. Therefore we
can write parametric equations:
x=13t+2
y=0t–1
z=7t+1
This problem was enthusiastically (?) solved by Mr. Selwyn Joy and Mr. Siva Yedithi and Mr. Daren Tang and Mr. Ikshit Gandhi, and I thank them.
Another example
Suppose I want an equation for the plane tangent to
z=3x2+5xy2 when x=1 and y=2. Well (curious
trick!) if I consider T(x,y,z)=3x2+5xy2–z then
the surface z=3x2+5xy2 is exactly the
isothermal or level surface corresponding to T=0. Now ∇T
will be perpendicular to that surface. We compute:
∇T=<6x+5y2,10xy,–1>. We know that x=1 and
y=2 so that the gradient is <26,20,–1>, which is a vector
perpendicular to the plane. Now we need a point on the surface. But we
know z=3x2+5xy2 and x=1 and y=2 so we can deduce
z: z=23. A point on the plane is (1,2,23). Therefore an equation for
the tangent plane is
26(x–1)+20(y–2)+–1(z–23)=0.
This problem was enthusiastically (??) solved by Ms. Barbara Dudycz and Mr. Elie Rosen and Mr. Jeremy Priestner and Mr. Joseph Dziuba. Again, these students should be thanked.
One further nice use of gradient is this.
Directional derivative
If u is a unit vector, then the directional derivative of T at (x,y,z)
in the direction u is the rate of change of T at unit speed in the
direction u (at the point). The textbook's notation for this is
DuT(x,y,z) and the discussion earlier should convince you
that the directional derivative's value is ∇T(x,y,z)·u.
Please notice that ||∇T(x,y,z)·u|| is ||∇T(x,y,z)|| multiplied by ||u|| (that's always 1 since u is a unit vector) multiplied by cos(θ), where θ is the angle between u and ∇T(x,y,z). But –1≤cos(θ)≤1. Where is it +1 and where is it –1? A little thought tells me this:
So for example, if f(x,y,z)=x3z+y2z+xyz and if
we were interested in how this function changed at the point
(2,–1,1) then a unit vector in the direction of greatest
increase is <13/sqrt{208},0,7/sqrt{208}>
and the amount of the increase is sqrt{208}
I hope that 208 is 132+02+72!
This is all amazing to me, since the computations are rather straightforward and the information obtained is rather specific but without the "technology" of the gradient, I don't see any simple strategy to get the directions of greatest increase and decrease. This idea is used computationally a great deal in the "real world".
A sphere problem
The points in R3 which satisfy
x2+y2+z2=R2 are a sphere
of radius R centered at (0,0,0). We could say that z is defined as a
function of x and y by this equation. In fact, since the situation is
relatively simple, we can actually solve for z in terms of x
and y:
z=±sqrt(R2–x2–y2). From
this equation we can compute ∂z/∂x etc. But if we assume
that z is defined implicitly as a function of x and y by the
equation, we can compute using the Chain Rule by just
∂/∂x'ing the whole equation:
x2+y2+z2=R2
becomes
2x+0+2z(∂z/∂x)=0 so
∂z/∂x=–2x/2z.
Some of the details of this computation need explanation. The derivative with respect to x of x2 is certainly 2x. What about the next term, the 0? x and y are independent variables, and there is no way a change in x can force changes in y. So here ∂y/∂x is 0. (The notation in this subject is notoriously unhelpful -- you must keep track of the logical meaning of the symbols.) And the Chain Rule applies to z2: we are assuming that z is a differentiable function of x and y, so we apply the Chain Rule to the square of this unknown function, and the result is twice the function multiplied by the function's derivative. Last, on the right-hand side of the equation, R2, in spite of its appearance, is a constant and therefore has derivative equal to 0. We take the resulting equation and "solve" for the desired ∂z/∂x.
A more complicated example The computations can be intricate. Let me try to write something quite irritating: Suppose z is implicitly defined as a function of x and y by theWhat I'll do is ∂/∂y the whole equation carefully. Here x and y are independent, so ∂x/∂y is 0. The differentiation is a wonderful (?) example of expression swell. I'll use zy instead of ∂z/∂y so I can write less: 2z(zy)sin(x+y2)+z2cos(x+y2)(2y)+3z2(zy)=5ezy(zyy+z) Let me try to analyze this intricate computation: for the z2sin(x+y2) term I use the Product Rule followed by the Chain Rule on each of the factors. I use the Chain Rule on z3x and realize that x is a "constant" for this computation. On the other side, 5ezy needs first the Chain Rule, and then the Product Rule on its "argument", zy. The game now is to "isolate" and solve for zy in this mess. Let me rewrite the equation: 2z(zy)sin(x+y2)+z2cos(x+y2)(2y)+3z2(zy)=5ezy(zyy+z) Maybe that typographical change helps. So I rewrite: zy(2z sin(x+y2)+3z2)+z2cos(x+y2)(2y)=zy(5ezyy)+5ezyz. Now I get, after some rearranging and a division: (–z2cos(x+y2)(2y)+5ezyz) zy= ------------------------ (2z sin(x+y2)+3z2–5ezyy)What a mess! This computation has no extra redeeming social value -- it is what it is. |
Crazy computations in thermodynamics and physical chemistry
I wanted to briefly indicate some horrible computations which come up
in applications. The computations are not really horrible, but the
notation makes them look quite weird. First, a bit of preparation.
If we have F(x,y) and both x and y are functions of one variable v (so
x=x(v) and y=y(v)), then what happens if we try to differentiate F
with respect to v? So basically we have, say, g(v)=F(x(v),y(v)), and I
want to understand g´(v). The control from v to F's output
is passed through two variables. I remember that
F(x+Δx,y+Δy)≈F(x,y)+(∂F/∂x)Δx+(∂F/∂y)Δy
so that
F(x+Δx,y+Δy)–F(x,y)≈(∂F/∂x)Δx+(∂F/∂y)Δy.
If I now divide by Δv, we get
ΔF/Δv≈(∂F/∂x)(Δx/Δv)+(∂F/∂y)(Δy/Δv).
If I take limits as Δv→0, then this formula appears:
g´(v)=(∂F/∂x)x´(v)+(∂F/∂y)y´(v).
This is another "Chain Rule" and the weird thing about it is the
+ which comes from the definition of differentiability in
several variables. So let me show you some applications.
Implicit functions, two dimensions
I first began with a
return to a 1 variable calculus situation:
Suppose F(x,y) is a differentiable function of 2 variables, and the
equation F(x,y)=0 defines y implicitly as a function of x. What
is dy/dx in terms of F and "things" related to F?
So take the equation F(x,y)=0 and d/dx this equation. The right-hand
side is 0, and the left gives you:
∂F/∂x(dx/dx)+∂F/∂y(dy/dx) by the chain rule.
Certainly dx/dx is 1, and dy/dx is what we want, so we can "solve" for
it in the equation ∂F/∂x+∂F/∂y(dy/dx)=0. This
means:
A formula!
dy ∂F/∂x -- = – ------- dx ∂F/∂y
Example
I think an example is needed here before we go on. Let's look at a
Calc 1 problem:
Find dy/dx if
y3–7xy2+4x5–6=0.
Calc 1 solution to Calc 1 problem
We d/dx everything, being careful to remember that y=y(x)
mysteriously. Then:
3y2y´(x)–7y2–(7x)2yy´(x)+20x4=0,
and now we solve for y´(x). We get:
y´(x)(3y2–(7x)2)–7y2+20x4=0 so that
y´(x)=–(–7y2+20x4)/(3y2–(7x)2).
New technology (?) solution to Calc 1 problem
We will use the formula above. Here
F(x,y)=y3–7xy2+4x5–6 so that
∂F/∂x=–7y2+20x4 and
∂F/∂y=3y2–(7x)2y+0 and the formula gives
dy/dx=–(∂F/∂x)/(∂F/∂y)=–(–7y2+20x4)/(3y2–(7x)2y+0)
which is of course the same answer! And you can look at see the same
pieces occurring, so the world is not so crazy.
The darn formula, though, is a bit mysterious. If you try to understand the form (?) of the formula, the ∂x and ∂y might seem in the wrong place and there might be an extra minus sign ... and ... and ... the notation is terrible!
P and V and T
Do you know about gas laws? For a gas, there are the
quantities P (pressure) and V (volume) and T (temperature). A gas
law might be a function of three variables which relates these
quantities:
G(V,P,T)=0.
If we assume that the function is differentiable and that each one of
the quantities is implicitly defined as a function of the other two by
the function, something funny happens. Let me show you.
Suppose that G(V,P,T)=0 implicitly defines V as a function of P and
T. Let's compute ∂V/∂P. Here T is constant, and sometimes in
thermodynamics the quantity is called (∂V/∂P)T just to
remind people that T is constant. We will ∂/∂V the equation
G(V,P,T)=0.
I use the chain rule, and the result is:
(∂G/∂V)(∂V/∂P)+(∂G/∂P)(∂P/∂P)+(∂G/∂T)(∂T/∂P)=0.
But ∂P/∂P must be 1 (the derivative of something with respect to
itself) and ∂T/∂P must be 0 (because T is constant!). Therefore we
can solve for ∂P/∂V just as we got dy/dx before and get:
∂V/∂P=–(∂G/∂P)/(∂G/∂V).
By the way, in applications people frequently change ∂V/∂P
to (∂V/∂P)T to help remember that T is constant
in this computation.
So far so good. But in fact we can find other partials in a similar
way:
∂P/∂T=–(∂G/∂T)/(∂G/∂P)
∂T/∂V=–(∂G/∂V)/(∂G/∂V).
Now clearly (NOT AT ALL
CLEARLY!):
(∂V/∂P)T(∂P/∂T)V(∂T/∂V)P=–1
because when we multiply all these expressions together the fractions
all cancel and we are left with –1. Why is this true physically
and what does it mean? Take physical chemistry, take thermo, etc.,
and find out. But the notation is horrible and, for me, makes things
harder to state and understand.
Some students expressed doubts about all this. So here is an explicit example. My "gas law" will be silly and not physically meaningful.
Suppose P and V and T obey the following "law": So the left-hand side of that equation is G(P,V,T). Now what is ∂V/∂P (with T held constant). So ∂/∂P the equation. The result is 2PT+(∂V/∂P)e3P+5T+Ve3P+5T3=0. We solve to get ∂V/∂P=–(2PT+Ve3P+5T3)/(e3P+5T). Now I want ∂P/∂T (with V held constant). So ∂/∂T the equation. The result is 2P(∂P/∂T)T+P2+Ve3P+5T{3(∂P/∂T)+5}=0. We solve to get here ∂P/∂T=–(P2+Ve3P+5T5)/(2PT+Ve3P+5T3). Finally, I will try to compute ∂T/∂V with P held constant. We ∂/∂V the equation, and we get P2(∂T/∂V)+1e3P+5T+ Ve3P+5T5(∂T/∂V)=0. Now solving gives ∂T/∂V=–(1e3P+5T)/(P2+Ve3P+5T5).
Now plug all this stuff into (∂V/∂P)T(∂P/∂T)V(∂T/∂V)P. Here we go:
More abstractly ... |
A more significant example
If we take a long "homogeneous" rope, and wiggle it a bit, the wiggles
propagate down the rope. It turns out (neglecting units,
neglecting certain other hypotheses, but keeping the central idea)
that for small wiggles, if we define f(x,t) to be the height of the
rope at position x and at time t, then
∂2f/∂x2=∂2f/∂t2.
This is called the one-dimensional wave equation. I can tell
you about all of the solutions. Suppose L and R are both
functions of one variable. Then define f(x,t)=L(x+t)+R(x–t). I'm not
going to tell you anything about the functions L and R except that
they are differentiable. Then the Chain Rule again applies:
∂f/∂x=L´(x+t)(1)+R´(x–t)(–1)
and further
∂2f/∂x2=L´´(x+t)(12)+R´´(x–t)(1)2.
No, I don't really need to "write" the 1's
but I want you know that
they are there: the Chain Rule was used. Now again: ∂f/∂t=L´(x+t)(1)+R´(x–t)(–1) and further ∂2f/∂t2=L´´(x+t)(1)2+R´´(x–t)(–1)2. And clearly (no!) f(x,t) satisfies the Wave Equation. The names of the two functions, L and R, were chosen because they model the movement of two "waves", a wiggle to the Left and a wiggle to the Right. I couldn't show this in class because I left the darn bungee cords in the car: sorry. So you beed to imagine ths situation or try a demonstration yourself (take a long cord, put a friend at the other end, and both of you should wiggle the cord).
To the right is a picture created by Maple of the function
f(x,t)={1/(1+.25(x–t)2)}+{.3/(1+.4(2+x+t)2}. The
picture shows this function over the interval [–12,12] on the
x-axis, and t varies from –7 to 7. The picture was created using
the animate command. |
Why? All this is not intuitively obvious, at least to me. I bet that some engineers and physicists would assert that the equation is intuitive and clear. The equation turns out to be a very good model of physical vibrations, for at least small displacements (just like Hooke's Law does describe springs, but not if you try to stretch an ordinary rubber band 10 feet!). Here are two links to reasoning which shows how this equation follows from physical ideas: At the University of British Columbia This uses Newton's Law and force considerations. A Wikipedian entry This uses Newton's Law and Hooke's Law more directly. The two-dimensional wave equation is ∂2f(x,y,t)/∂x2+∂2f(x,y,t)/∂y2=∂2f(x,y,t)/∂t2. It describes vibrations in thin plates. The three-dimensional wave equation is ∂2f(x,y,z,t)/∂x2+∂2f(x,y,z,t)/∂y2+∂2f(x,y,z,t)/∂z2=∂2f(x,y,z,t)/∂t2 describes vibrations in solid objects.
It is much more difficult to find simple interesting solutions for the
two and three dimensional equations than for the one-dimensional
equation.
|
A large part of the exam will ask about the material we discussed in both of the last two lectures. This material is important and it summarizes much of what we've done.
The QotD
Suppose I have a function of two variables, f(x,y), and I know the
following information:
f(0,0)=A and (∂f/∂x)(0,0)=B and (∂f/∂y)(0,0)=C
and
Now I define a function g with a one-variable input by the
equation g(t)=f(4t1+5t2,6t3). 1 2 3 4 5 6 This is entirely absurd -- I just assigned
the powers and the coefficients in a direct way.
What is g´(0)?
Since g(t)=f(4t+5t2,6t3), I will use the
Chain Rule and the fact that f is differentiable in two
variables. That is,
g´(t)=(∂f/∂x)(4t+5t2,6t3)(4+10t)+(∂f/∂y)(4t+5t2,6t3)(18t2).
If we plug in t=0, then we get
g´(0)=(∂f/∂x)(0,0)(4)+(∂f/∂y)(0,0)(0)=4B.
Important results
Before hysteria strikes, here are two results which are verified in
the text. They are not difficult to check (again, the essential key is
the 1 variable Mean Value Theorem), but we just don't have time in
class.
Theorem If f(x,y) is differentiable, then the partial derivatives of f(x,y) exist, and Constant1=∂f/∂x(x,y) and Constant2=∂f/∂y(x,y).
Theorem If ∂f/∂x and ∂f/∂y are both continuous then f(x,y) is differentiable (in the approximation sense defined above).
Please realize that essentially all functions we will meet in Math 251 will satisfy the hypotheses of the preceding theorem, so these functions will be differentiable and will have suitable approximation properties.
In one variable, we saw that differentiable was the same as writing f(x+w)=f(x)+Qw+Error where Error→0 faster than first order as w→0. The idea of linear approximation in one variable takes advantage of the fact that the Error will be small, smaller eventually than any constant multiple of |w| (that's a very strong qualitative statement!). So linear approximation in 1 variable is f(x+w)≈f(x)+Qw. Geometrically, as you may remember from calc 1, the idea is that the true value of f at x+w is replaced by the tangent line's value at x+w. A picture of this situation, which I hope is familiar to you, is shown to the right. | |
To the right is an attempt at a picture of the two-dimensional situation. A piece of the graph z=f(x,y), a surface, is shown. Also shown is the plane which is tangent to this surface at (x,y,f(x,y)). In this case the tangent plane lies above the surface. Then the domain point (x,y) is perturbed to (x+h,y+k), and the picture attempts to show the true value (on the surface) above this point, and the height above (x+h,y+k) on the tangent plane. Now differentiability for a two-variable function is f(x+h,y+k)=f(x,y)+(∂f/∂x)h+(∂f/∂x)h+Error, It turns out that if we drop the Error which is the "stuff" that →0 faster than first order, then the approximation f(x+h,y+k)≈f(x,y)+(∂f/∂x)h+(∂f/∂x)h is called the linear approximation and it is exactly the distance "up" to the tangent plane. |
Linear approximation: a (perhaps silly) example
Here we looked at something like
f(x,y)=sqrt(x4–y2+2xy–3). Notice that
f(2,3)=sqrt(24–32+2·2·3–3)=
sqrt(16–9+12–3)=4. This is an example in a calculus class, and it was
chosen so that f(2,3) was nice.
Then
∂f/∂x=(1/2)sqrt(x4–y2+2xy–2)–1(4x3+2y)
and
∂f/∂y=(1/2)sqrt(x4–y2+2xy–2)–1(–2y+2x).
We can evaluate these derivatives at (2,3):
∂f/∂x(2,3)=(1/2)(1/4)(4·23+2·3)=(38)/8
and ∂f/∂y(2,3)=(1/2)(1/4)(–2·3+2·2)=–2/8.
If we want a linear approximation to f(2.03,2.98), then we may
use the following formula:
f(2.03,2.98)≈f(2,3)+∂f/∂x(2,3)(.03)+∂f/∂y(2,3)(–.02).
Here the change in x from 2 to 2.03 means that h is .03 and the change
in y from 3 to 2.98 means that k is –.02. The linearized
approximation gives us 4+(38/8)(.03)+(–2/8)(–.02) which is
4.1475. The "true value" (up to 10 decimal places!) of f(2,3) is
4.147314409.
As I declared in class, in 1910 this would be nearly amazing!
Accuracy to almost 4 decimal places. But, yuh'see, we have electronic
devices to compute this. The idea of
linear approximation is what will be important.
The spaceship in a nebula
My online dictionary states that a nebula is "a cloud of gas
and dust, sometimes glowing and sometimes appearing as a dark
silhouette against other glowing matter." So we could pilot a
spaceship through a nebula. We might be concerned about the physical
effects of the nebula, for example, the temperature. I'll assume that
the spaceship measures temperature at the tip of its front. A point in
the nebula will be located with rectangular coordinates, (x,y,z). The
temperature at that point will be T(x,y,z). The rocket will fly a path
so that at time t its location will be <x(t),y(t),z(t)>.
From this we can see that the temperature measured at the rocket at
time t is T(t)=T(x(t),y(t),z(t)), and this is a composition. First we
find out where the spaceship is at time t, and then we compute the
temperature at that point.
Computing dT/dt
I would like to compute and understand the rate of change of the
temperature, T, with respect to time. It turns out that this is a
significant computation. Now T is a number and t is a number and T is
a function (complication: there are intermediate variables x, y, and
z) of t. So the derivative of T will involve taking its value at
t+Δt and looking for the linearization multiplier. That is what we declared earlier. So here we go. I will
try to accompany the steps of this somewhat elaborate manipulation
with explanations.
T(x(t+Δt),y(t+Δt),z(t+Δt))= | |
We are "kicking" the time variable a little bit, and we would like to examine the change in the T variable. | |
T(x+x´(t)Δt+H.O.T.,y+y´(t)Δt+H.O.T.,z+z´(t)Δt+H.O.T.)= | |
We use the fact that each of the components of the position vector are differentiable, so each function value at t+Δt can be replaced by the original value of the function, a multiplier (the derivative) which multiplies the disturbance, and higher order terms. If I were being careful, I would use different notation for each of the H.O.T.'s, but in practice people don't do that too often. You'll see why soon. | |
T(x,y,z)+(∂T/∂x)(x´(t)Δt+H.O.T.)+(∂T/∂y)(y´(t)Δt+H.O.T.)+(∂T/∂z)(z´(t)Δt+H.O.T.)+H.O.T. | |
This is the differentiability of T. The changes in the inputs to T (there are three inputs) are passed outside. What happens? The linearization idea says that the changes are each multiplied by an appropriate partial derivative. And this isn't really exact (the numerical example showed this!) so there is also a H.O.T. from the differentiability of T. (Complicated? Sure is.) | |
T(x,y,z)+(∂T/∂x)(x´(t)Δt)+(∂T/∂y)(y´(t)Δt)+(∂T/∂z)(z´(t)Δt)+ (∂T/∂x)H.O.T.+ (∂T/∂y)H.O.T.+ (∂T/∂z)H.O.T.+ H.O.T. | |
Now I did some multiplication and rearrangement. I pushed everything involving any of the Higher Order Terms to the end. | |
T(x,y,z)+(∂T/∂x)(x´(t)Δt)+(∂T/∂y)(y´(t)Δt)+(∂T/∂z)(z´(t)Δt)+H.O.T. | |
Here is the important step, and it sort of asks you to think a bit about the ideas of calculus. All of the terms with H.O.T. are actually, all added together, just another big H.O.T. | |
T(x,y,z)+{(∂T/∂x)(x´(t))+(∂T/∂y)(y´(t))+(∂T/∂z)(z´(t))}Δt+H.O.T. | |
This is the last rearrangement. Please, I hope you have the patience to see what has happened. We have the "old" unperturbed value of T(x(t),y(t),z(t)), and then we have a mess (not really, as you'll see) multiplying Δt, and then, finally, we have a whole bunch of things which logically are inside the H.O.T. |
Now what? If f(v) is a function of one variable, then f(v+Δv)=f(v)+f´(v)Δv+H.O.T. identifies the derivative of f by what happens to small perturbations. The red stuff is the derivative, because it is the multiplier of the small perturbation of the input.
We carried out an elaborate analysis of how the temperature function
changes. Now look at the result again:
T(x(t+Δt),y(t+Δt),z(t+Δt))=T(x,y,z)+{(∂T/∂x)(x´(t))+(∂T/∂y)(y´(t))+(∂T/∂z)(z´(t))}Δt+H.O.T.
The multiplier of Δt is dT/dt, so we see that
dT/dt=(∂T/∂x)(x´(t))+(∂T/∂y)(y´(t))+(∂T/∂z)(z´(t)) |
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But this formula is not the point of the discussion. Look at the equation and think a bit. The luck and glory is recognizing that the mess on the righthand side is a dot product. In fact, look:
dT / ∂T ∂T ∂T \ / dx dy dz \ -- = --- , --- , --- · -- , -- , -- dt \ ∂x ∂y ∂z / \ dt dt dt /Left Right
Right
The vector on the right-hand side is one we've looked at when
discussing curves. It is the derivative of r(t), the position vector,
so it is v(t), the velocity vector. This vector deals with the
spaceship and its motion.
Left
This vector seems to be "new": it is the vector of
all the first partial derivatives of T in order. This is called the
gradient of T and is frequently written ∇T and is
sometimes also called grad T. The upside-down triangle (or upside
down Δ) is sometimes called "del" or "nabla". This vector can be
computed only from the nebula information.
Thinking about the temperature derivative this way "decouples" (yeah, a word that's used) the influence of the nebula from that of the spaceship.
Now I will try to make a sequence of observations which might help people understand the excitement I feel thinking about gradient.
Observation 1
Let's imagine two spaceship trips through the nebula. Now these
trips (voyages?) may be completely different except that at the
time the two spaceships pass through the point (x,y,z), the
spaceships have the same velocity vectors: that is, the spaceships are
heading in the same direction and at the same speed. Their v(t)'s are
the same. Then the rate of change of the temperature,
dT/dt, that the two spaceships measure is exactly the
same.
I asked students if they could deduce this from the physical and geometric aspects of the "scenario". I don't think I can. As a math fact goes, this is nearly obvious: since the v(t)'s are the same, the right-hand side doesn't change, and the nebula's temperature function is the same, so the left-hand vector ∇T doesn't change. Therefore the dot product, which computes dT/dt, is the same. But ... but ... what the heck ... can you "see" this physically? This is not the temperature at the point, but the rate of change of the temperature: the rate of change is the same if the velocity vectors are the same.
Observation 2
Now r´(t)=v(t), the velocity vector. Let me call the unit tangent
vector u(t) here (in the discussion of curvature it was called T(t)
but that will just be too darn confusing). Then v(t) is the same as
(ds/dt)u(t) where ds/dt is the speed and u(t) is the unit tangent
vector. In the formula ∇T·r´(t) the ds/dt effect just
"filters out" of the dot product. If you travel twice as fast on the
same path, then the rate of change of the temperature with respect to
time is just doubled. So this is easy to understand. But the more
subtle aspect is what happens as the direction changes.
Observation 3
Here I will suppose that ds/dt=1 for simplicity.
Again, call the unit tangent vector, u, for unit
vector. Then what can we say about ∇T·r´(t)? It is
(ds/dt)∇T·u, or just (since I'm assuming unit speed)
∇T·u. But, hey, the dot product is also
||∇T|| ||u||cos(θ). This is
||∇T|| cos(θ) since u is a unit vector.
Since cos(θ) is between –1 and +1, I
now know that dT/dt is between –||∇T|| and +||∇T||.
How could we choose u so that dT/dt is largest? We need to make cos(θ) equal to +1. Therefore we need θ to be 0, and u should be a unit vector in the direction of ∇T. That is, choose u to be ∇T/||∇T||. To make the rate of change as much negative as possible, choose u to be –∇T/||∇T||, and then dT/dt will be –||∇T||.
An example (?)
Here is an example.
If T(x,y,z)=x2eyz–5z3 then since
∇T=<∂T/∂x,∂T/∂y,∂T/∂z>, we compute:
∇T=<2xeyz–5z3,x2eyz–5z3(z),x2eyz–5z3(y–15z2)>
As far as I know this function and this computation has no great or special
"meaning".
A better example (!)
Im my kitchen I have just finished baking my famous chocolate brownie
pie and I left the oven door slightly open. Also I managed to forget
to close the refrigerator. As a result, the contour lines of
temperature (these are called isothermals) could like what is
shown to the right. In what direction should I go (I am the little
green man in the picture!) to most rapidly increase the temperature?
In the direction of the gradient, which will point away from the
isothermal curve that I am standing on. I will most rapidly decrease
the temperature by traveling in the opposite direction, again directly
away from the isothermal.
Observation 4
I could imagine that spaceship travels through the nebula on an
isothermal surface. An isothermal is a collection of points
where the temperature is all the same. We have seen this already:
T(x,y,z)=C is a level surface (dimension 3) or level curve (dimension
2) or a contour {surface|curve}. But if the spaceship travels on such
a surface, then the rate of change of the temperature must be 0. But
then ∇T·v=0. This means that the velocity vector is perpendicular
to the gradient. But then in turn this means that the gradient vector
is perpendicular to the level surface, and it is perpendicular to the
tangent plane of the level surface. In the kitchen, I would walk
perpendicular to the contour lines to increase or decrease
temperature most rapidly. I would walk along the contour lines if I
wanted no rate of change of temperature.
Back to the example
Let me look more closely at the example with
T(x,y,z)=x2eyz–5z3
when x=3 and y=2 and z=1. Then T(3,2,1)=9e–3. And
∇T=<2xeyz–5z3,x2eyz–5z3(z),x2eyz–5z3(y–15z2)>
becomes
∇T(3,2,1)=<6e–3,9e–3(1),9e–3(–13)>=<6e–3,9e–3(z),–117e–3>
Now forget all that, and solve the following
geometric problem:
What is the equation of a plane tangent to the surface
x2eyz–5z3=9e–3 at the
point (3,2,1)?
This could be, indeed, I claim, this is a hard problem. But if
we now disobey my urging ("forget all that") I can tell you that
∇T(3,2,1) is perpendicular to the surface and to its tangent plane
at (3,2,1). So I can write the answer, since I know a point and a
normal vector to the plane requested:
6e–3(x–3)+9e–3(y–2)+–117e–3(z–1)=0.
I think that solving such a problem so efficiently is really remarkable.
Topographic maps A topographic map shows contour lines. Frequently while hiking people mind want to find the most direct route to the "top" (a mountain peak) or to the "bottom" (a creek?). They know by experience that the most direct route, only looking at the map, that is, only the geometry of the situation, would be to walk as nearly as possibly perpendicular to the contour lines. This can be adapted into computational strategies for finding maxes and mins. If you can readily compute your function's gradient, then find maximums by going in the direction of the gradient. This is hill climbing. Find minimums by going opposite the direction of the gradient. This is the method of steepest descent. Of course these computational ideas don't always work, and there are many implementation details to worry about, but the general strategy is valuable.
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The QotD: tangent plane to an ellipsoid
Here's a neater example. Consider the ellipsoid (egg)
x2+2y2+3z2=9. The point (2,1,1) is on
this ellipsoid. What is the equation of a plane tangent to the
ellipsoid at (2,1,1)? The gradient of the function
x2+2y2+3z2 is <2x,4y,6z> and at
(2,1,1) this is <4,4,6>. The equation of the tangent plane is
4(x–2)+4(y–1)+6(z–1)=0.
To the right is a Maple picture made by the commands which follow. I hope that the picture helps to convince you that the plane is the tangent plane.
A:=implicitplot3d(x^2+2*y^2+3*z^2=9,x=-5..5,y=-5..5,z=-5..5,grid=[20,20,20], axes=normal,labels=[x,y,z],color=green,style=hidden); B:=implicitplot3d(4*(x-2)+4*(y-1)+6*(z-1)=0,x=-5..5,y=-5..5,z=-5..5,axes=normal, labels=[x,y,z],color=green,style=hidden); display({A,B});
On Thursday I did something in class that I've only done once before: I asked a student to leave. The student had been repeatedly texting. I had remarked on this to the student several times. Students should not use electronic devices in class. This includes any messaging or recording devices. Students should try to be alert in class. Our mutual task in meeting for lectures is to encourage learning. My part is to prepare and present relevant, useful material. Your part is to concentrate and participate. You can't do this while texting or listening to MP3's. You also can't do it if you are systematically tired. |
limh→0(f(x+h,y)–f(x,y))/h=∂f/∂x limk→0(f(x,y+k)–f(x,y))/k=∂f/∂y |
I'll use h for little changes in the first variable and k for little changes in the second variable.
Now a picture. Look at a graph of z=f(x,y). We can slice this in various ways. For example, we could slice this by a plane perpendicular to the y axis with y fixed. This will give sort of an z-x curve. We could "lift" that curve up and just consider it as a function of one variable, x, and then look at the derivative. That's ∂f/∂x. This notation, with a sort of curly d, is not terrific, and it can be (as we will see) quite confusing. But it is what almost everyone uses. Similarly, we could slice by a plane perpendicular to the x axis with x fixed and consider the derivative of the resulting curve or function. That will be ∂f/∂y.
A betting game (?)
Consider this situation: suppose f(x,y)=(sin(y4)x–7)3. Then I flip a (fair) coin. If it lands
"heads", I ∂/∂x this function. If the coin shows "tails", I
∂/∂y the function. What's going to happen? I asked students
to speculate about this. Almost everything that students said was
correct. I sometimes tried to distract people from the real question
by making interesting and true assertions. For example,
∂100f/∂y100 yields a mess with 342
terms. And 200 y derivatives gives an algebraic mess with 680
terms. These computations were not done by hand, but with Maple. The expressions begin to swell
(get larger and larger). I asked students if they thought that this
sort of growth would be likely under the conditions of the
experiment. Some students kept remarking about ∂/∂x and I
kept "distracting" with facts about ∂/∂y. Here is an
important and relevant result for this game.
Clairaut's Theorem (equality of "mixed" partial derivatives)
Suppose f(x,y) is a function of two variables, and the mixed partial derivatives fxy and fyx both exist and are both continuous. Then these mixed partial derivatives must be the same.
Certainly in Math 251, the hypotheses of the theorem will be satisfied. There are examples (similar in nature to the bizarre functions previously given) where things aren't the same. But in this course, the mixed partials will be continuous and therefore will agree. The verification of this result is in the textbook and uses the Mean Value Theorem of 1 variable calculus. I tried to use the analogy of row and column differences in a spread sheet to show that this result is believable.
O.k., here, graphically, is what I tried to discuss in class. If you are familiar with a spread sheet, you know there is usually a rectangular array of "cells". Specific cells can be "addressed" with letter/number combinations such as C5. Here I choose to label the addresses of the cells with (x,y). A vertical displacement (row change) is denoted by "+h" in the first number, and a horizontal displacement (column change) with a "+k" in the second number. The contents of the cell at (x,y) will be f(x,y). Then I asked students to imagine either a colum,n difference or a row difference, followed by the other difference. The results are as shown below. The column-followed-by-row result is (f(x+h,y+k)-f(x+h,y))-(f(x,y+k)-f(x,y)) The row-followed-by-column result is (f(x+h,y+k)-f(x,y+k))-(f(x+h,y)-f(x,y)). These are the same! (Check the signs.) Clairaut's Theorem is exactly this sort of manipulation, but some adjustments need to be made (divisions by h and k, limits, etc.) and these adjustments are handled by the 1 variable Mean Value Theorem. The details are in the textbook.
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The result implies, for example, that if we look at the "crowd" of all
the possible third partial derivatives of a function of two
variables:
fxxx fxxy fxyx fyxx fxyy fyxy fyyx fyyy
it may seem that there are eight possibilities. But due to Clairaut,
there are only these four:
fxxx fxxy fxyy fyyy
The effect of the "concentration" gets even stronger as the number of
derivatives increases. For example, there could be
16=24 fourth order dervatives for a function of two
variables, but Clairaut's Theorem applies to show that only 5 of them
can be distinct.
Return to the game
How does Clairaut influence my original question? Again, I was perhaps
not the most helpful person in leading the discussion, but eventually
the most relevant fact appeared. The function f(x,y)=(sin(y4)x–7)3 is a cubic (degree 3) polynomial in
x. That is, it can be written as
(Stuff0)x0+(Stuff1)x1(+Stuff2)x2+(Stuff3)x3
where each of the "Stuff" terms is some function only involving y. An
x derivative, ∂/∂x, lowers the degree in x. And four x
derivatives will leave us with 0. If you toss a coin a large number of
times, it is overwhelmingly likely that there will be at least 4
heads, and therefore, in the differentiation choices, at least 4 x
derivatives. So since we can reorder these mixed partials in any way
we want, we could put those four derivatives first. And the result
will be 0. So, almost surely, if we toss a coin many times, and follow
the directed sequence of derivatives, the result will be 0.
What does differentiable mean in 1 variable?
What does f´(x)=Q mean? The definition we all tried to memorize
(for a while, anyway) went something like this:
limw→0(f(x+w)–f(x))/w=Q |
People frequently "unroll" the limit statement to get this version:
f(x+w)=f(x)+Qw+Error |
Differentiable in two variables
The functions we want to consider are called
differentiable and have exactly the property that they can be
approximated nicely in a fashion similar to the 1 variable case.
f(x,y) is differentiable at (x,y) if there are numbers
Constant1 and Constant2 so that for h and k
small,
f(x+h,y+k)=f(x,y)+Constant1h+Constant2h+Error,
where the Error term→0 faster than |h|+|k| (so, faster than first
order -- it is H.O.T.).
QotD
SInce i am concerned that people don't know what they should know
about ordinary computation of derivatives, I wanted to give another
QotD asking for such computation. Several students remarked to me
after class that the example here is nearly evil.
If f(x,y)=xy, I asked for ∂f/∂x
and ∂f/∂y and ∂2f/∂x∂.
I was very nice and gave the hint that the
problem would be much easier if xy were written as
eSOMETHING. After a while, I further hinted
that x could be written as
eSOMETHING ELSE and this might help.
Well, x=eln(x) so that xy=(eln(x))y=eyln(x) (repeated
exponentiation multiplies!). With this description, derivatives of f
can be computed using the Chain Rule and Product Rule. You just need
to gear your head, in each computation, to recognize what the variable
is and, therefore, to treat everything else as a constant. Here
we go:
Yes, it is really fair for me to ask such questions and expect that students can do such computations: these results are really straightforward.
Let's begin again and look at f(x,y)=x2+y2. A
simple picture (using the Maple command
plot3d) is shown to the right. Here both
x and y range from –10 to 10. The result is a sort of cup: this
surface is called a paraboloid.
Certainly this is not a complicated surface, but I want to discuss various options in looking at it. These options will be useful for more complicated examples. | |
I looked at this graph and studied curves for fixed values of x and y (called traces in the textbook). These are just (?) parabolas opening up. Piecing them together to get this parabolic cup is not totally obvious. To the right are some traces. Shown in green is the result of intersecting the surface with the plane x=–3. Shown in red is the result of intersecting the surface with the plane y=2. So this surface can be thought of as made of a collection of parabolas, assembled in either direction. | |
Another kind of plot, or, anyway, some geometric clue to the nature of
the function, can be gotten by looking the contours of f(x,y). There
are topographic maps (say, used by hikers) which give a
two-dimensional representation of the information in the surface
picture above. Pick a constant, C, and look at the (implicitly
defined) "curve" f(x,y)=C. I put quotes around the word "curve"
because maybe it doesn't have to be a neat nice curve. (An example was
discussed in class, and is below.) To the right is a collection of
contours for f(x,y)=x2+y2. These contours
correspond to the positive integers 1, 2, 3, 4, 5, and 6. I asked
students to sketch this graph for yesterday's QotD. There are some
real subtleties in this graph.
Please notice how these contours, which are at evenly spaced "heights", get closer together as the three-dimensional graph gets steeper. Of course, if the contours are not labeled with the values of the constants, I can't tell if the function is increasing or decreasing! This picture was made with contourplot, another part of the Maple package, plots. |
Reality?
I attempted to convince people that real pictures can be much
more horrible. I displayed a historical relic -- a prinout of NMR
data for a purified (and cooled) protein. What I showed could be
thought of as contours for a strange function (simplified, the
strength of magnetic response at various frequencies of ... oh heck,
there's no way I'll attempt to explain NMR in 37 seconds or
less. The history in what I displayed (the objects are about 20 or 25
years old) is that printouts are no longer made. The curves are
displayed, and, in fact, various kinds of AI (artificial intelligence)
algorithms are used to analyze these curves.
Many phenomena observed in "real life" are much more complicated than the baby examples we'll be analyzing in this course.
Here is one of the variations which can be produced with the plot3d command. It has the three-dimensional (the two-dimensional picture of the three-dimensional graph!) plot with the contour lines shwon at the correct places on the graph. There are all sorts of views which can be obtained using the options of plot and plot3d . Sometimes these variants can be useful.
When this picture is rotated so we are looking down from the
positive z-axis, a view similar to the contour lines shown previously
is obtained.
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The origin in this paraboloid graph is a local and absolute minimum. I briefly sketched a graph of f(x,y)=–x2–y2, which is an upside-down version of what was just drawn. So it has a local and absolute minimum. That's not too new. But let's consider something weird and wonderful.
A saddle Consider the function f(x,y)=x2–y2 (I'm trying to exaggerate the minus sign typographically in this since that's the most interesting part). The traces are again "just" parabolas. But here, when, say, y=2 (a plane transversal or perpendicular to the y-axis), we get f(x,2)=x2–4. So the curve z=x2–4 is a parabola opening up. As we change the y's in this sort of slice, the bottom of the parabola moves down for big |y|. What about the other traces, with x=a constant? If x=3, then f(3,y)=9–y2. In the plane perpendicular to the x-axis given by the equation x=3, the curve is z=9–y2. a parabola opening down. And by thinking we can see the top of these parabolas moves up when |x| is large. It may be difficult for a novice to see how to put these curves together. To the right is a Maple graph of this function for –3≤x≤3 and –3≤y≤3. When you look at this on the computer (please try!) you can rotate it and magnify it, and things might become more clear. | |||
The contour curves of this function are shown to the right.
Consider x2–y2=3, for example. One point on this curve is x=2 and y=1, so look at the curve which goes through the point (2,1). This curve is a hyperbola. The hyperbolas (each has two pieces) corresponding to positive values of the function open left and right. On the other hand, there is a family of hyperbolas opening up and down. These correspond to negative values of the function. And there's a special number. If x2–y2=0, then, since x2–y2=(x+y)(x–y), the points on this "curve" correspond to the two straight lines x=y and x=–y. (The strange little box near (0,0) in the contour plot is because Maple thinks that very small +/– numbers which it samples should also be 0. I am sorry about that. It may not be obvious looking at the curvy surface above that there are two straight lines on the surface. But there indeed are. | |||
The point at the origin has a new kind of behavior, not found in one
variable calculus. In certain directions it is a maximum. In other
directions it is a minimum. This sort of point will be called a
saddle point (not too strange a name) or a minimax.
You could imagine that there will be a whole range of behaviors in
three hundred variables!
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Two half planes
I defined a piecewise function to exercise "our" intuition.
( y if x>0 f(x,y)= ( (2x if x≤0First, this function does depend on y. So we computed:
The behavior on the two sides of the yz-plane (where x=0) is different. More globally, the "rear" halfplane (where x<0) is a half of a plane whose equation is z=y. This equation gives a plane tilted at 45o to the y-axis. The front half, where x>0, was a plane which was tilted up as y increased. The graph that is shown is Maple's version. There are some real problems with how the program shows this graph. The jumps, which we investigated carefully, are connected because what Maple does is just connect dots. So it connects the jumps even when these are not part of the graph of the function (in 1 variable graphs, this "connecting" idea can be turned off, but I don't know how to turn it off in several variables). There are no vertical line segments in this graph! I strongly recommend that you try to graph this function yourself, and rotate the Maple plot systematically to understand what's going on.
How to define this function Use the following, please: >f:=(x,y)–>piecewise(x>0,y,2*x); This command tells Maple that if x>0, then the value of f(x,y) is y. If the statement is false, the value is 2x. Then I loaded the package plots and just used the commands plot3d and contourplot.
The contour "lines" |
The suicidal bug
Now comes some of the harder stuff. I asked people to imagine that
some bugs were "walking" on the graph of z=f(x,y). The green bug, whose path is shown to the
right, strolls along in a path which is roughly circular around the
origin. This bug runs into trouble at any point on the positive
y-axis, where there's a drop. It also has problems along the negative
y-axis, where again there is a big difference in heights. This is a
very small bug. I have tried to indicate this by a sort of light
reddish color surrounding these half-lines. The
blue bug walks from the right halfplane to the left
halfplane. It is careful to cross only at the origin. The blue
bug is totally safe, and never comes across any severe height
differences. So I would like to discuss (and name [define], since it
is a math course!) the differences the bugs encounter more precisely.
Continuity
BBB
Almost all of the functions we will consider in this course will be
continuous (in fact, much nicer than just continuous -- they will be
smooth in a way that I'll explain later. But I should at least
remark on what continuity means. The definition should not be too
surprising.
A function f(x,y) is continuous at a point (a,b) in its domain if lim(x,y)→(a,b)f(x,y) exists and is equal to f(a,b).Of course this doesn't help too much if we don't know what lim(x,y)→(a,b)f(x,y) means.
So I will discuss this very briefly.
Limits in one dimension
In one variable, limits are relatively simple. To define
limx→af(x) we look at how x gets close to a from both
sides. There are some standard pictures and standard examples of
bad situations. Below are a few, to remind you.
Bad limiting behavior in dimension 1 | |
---|---|
A jump
(y=x+7 for x<3, and 2x otherwise.) |
Many wiggles
(y=sin(1/x) for x positive, y=0 otherwise.) |
Several variables
In several variables limiting behavior can be quite complex, much more
than with one variable. I tried to give a few examples.
Many straight line limits exist
I asked students to consider the function
f(x,y)=xy/(x2+y2)
This is an algebraic
formula which behaves is a strange fashion for (x,y) near (0,0). We
could try some values, but we can also take advantage of the
appearance of x2+y2. Almost always that's a
signal to at least attempt to understand things in polar coordinates
-- that is, to take advantage of circular symmetry.
Since x=r cos(θ) and y=r sin(θ), we know that
x2+y2=r2 and
xy=r2cos(θ)sin(θ). Therefore
f(x,y)=xy/(x2+y2)=cos(θ)sin(θ)
The
value of f(x,y) only depends on the angular part of the polar
coordinate representation of (x,y) and not at all on the radial
component. The graph is made up of a bunch of half lines all parallel
to the xy-plane, radiating out from the z-axis. These halflines, since
cos(θ)sin(θ)=(1/2)sin(2θ), all have height between –1/2
and +1/2.
A Maple graph of the surface over the first quadrant (x>0
and y>0) is shown to the right. I also attempted, with the help of
a stalwart student accomplice, to "draw" the surface kinetically. The
student "volunteer" held one end of a bungee cord under some tension
(both in the student and the cord!) while the calculus instructor held
the other end and walked around the student. The calculus instructor
raised and lowered the cord twice and the student was asked to keep
the end of the cord at the same level as the instructor's
end. Therefore along every angle a limit existed, but as the angle
changed, the limits changed. There were infinitely many
different limits possible along straight line approaches to
(0,0).
Always 0 on a straight line approach The final example of misbehavior was the following function: ( 1 if y=x2 and x>0 f(x,y)= ( ( 0 otherwiseThis function has only two values, 0 and 1. Certainly if you "walk" towards 0 on a straight line approach in the second, third, and fourth quadrants, the function values are all 0 and therefore the limit is 0. What's not so obvious perhaps is the behavior of the function on straight line approaches in the first quadrant. Look at y=x. This line intersections y=x2 only at x=0 and x=1. So if we "walk" towards the origin on this line from some large x>0 considering the values of the function f(x,y), the function will be 0 at every point except x=1 where it will be 1. Certainly the limit as x→0 will exist, and it will be 0. In fact, the limit exists on every straight line approach to (0,0), and the value of the limit is 0. But the real, two-variable limit should not exist, because the values of f(x,y) do not get close to 0 as (x,y)→(0,0). If you want more precise definitions of limits, here they are.
Limits, 1 dimension
One way to possibly understand this is uses the model of a "function box" as I did in class: a box labeled "f" which has input and output. In this model, the ε is an output tolerance. We'd like our outputs to be within ε of the ideal output (for this problem) L. Then the limit definition states that there is some input tolerance, δ, which when applied to stuff going into the machine (only allowing inputs within δ of the initial input) then the output tolerance will be satisfied. The definition itself may be difficult to understand for several reasons. First, it is a complicated logical statement, Second, it provides no structure for computing or even estimating δ when actually given an ε. To me, this is a bit distressing. But some understanding of the input/output model and its approximation properties is fine right now.
Limits, 2 dimensions
Again the ε and δare output and input tolerances,
respectively. The interesting feature to me is
|<x,y>–<a,b>|. This means the distance from <x,y>
to the point <a,b>. This is distance in any direction, along any
path. The examples we saw last time only considered approaches to
<a,b> along straight line segments. This turns out not to be
enough. You've got to allow any paths, and, in fact, allow
consideration of all points close to <a,b> (a sort of blob
completely surrounding <a,b>). I think this makes limits much
more "strict" in several dimensions.
|
QotD
I introduced ∂ by just using
it. This was an interesting pedagogical exercise.
Example 1 If F(a,b,c)=a2b–3bc3 then
∂F/∂a=2ab and ∂F/∂b=a2–3c3 and
∂F/∂c=–9bc2.
Example 2 If F(a,b,c)=a3sin(7b–5c2) then ∂F/∂a=3a2sin(7b–5c2) and ∂F/∂b=a3cos(7b–5c2) and ∂F/∂c=a3cos(7b–5c2)(–10c).
The QotD was to compute
∂F/∂a, ∂F/∂b, and ∂F/∂c if
F(a,b,c)=a2e(7b–5c3).
So ∂F/∂a=2ae(7b–5c3),
∂F/∂b=a2e(7b–5c3)7, and
∂F/∂c=a2e(7b–5c3)(–15c2).
It turns out that ∂FUNCTION/∂VARIABLE, when FUNCTION depends on many variables, means that all variables except the variable specified are thought of as constants, and then the derivative of the function with respect to the remaining variable is computed with the help of the usual algorithms.
Reminder Tomorrow (Wednesday, September 22) only the recitations will meet in computer labs. Please remember the change in location for this meeting only. The purpose is to allow you to get some acquaintance with Maple.
Space curves and curvature
Now let's analyze a general space curve. If r(t)=x(t)i+y(t)j+z(t)k
(the position vector), then
r´(t)=x´(t)i+y´(t)j+z´(t)k=(ds/dt)T(t) is called
the velocity vector. Again, T(t) is called the unit tangent vector and
is a unit vector in the direction of r´(t). ds/dt is the speed,
and is
sqrt(x´(t)2+y´(t)2+z´(t)2),
the length of r´(t). We use ds/dt also to convert derivatives
with respect to t to derivatives with respect to s, as in two
dimensions using the Chain Rule.
Since T(t)·T(t)=1 differentiation
gives T´(t)·T(t)+T(t)·T´(t)=0. But the dot product is
commutative, so this is 2T´(t)·T(t)=0 or just T´(t)·T(t)=0. This means that T´(t) and
T(t) are always perpendicular. In fact, we are interested in dT/ds,
which is the same as (1/(ds/dt))T´(t). It is usually easier to
compute T´(t) directly, however, and "compensate" by multiplying
by the factor 1/(ds/dt).
Think about this sentence, which states something used repeatedly in
this course:
Any non-zero(!) vector is the product of its magnitude multiplied by a unit vector in its direction.For dT/ds, the magnitude is defined to be the curvature, κ, and the unit vector is defined to be the unit normal N(t). This essentially coincides with what's done for plane curves, when curvature was defined to be dθ/ds.
Back to the right circular helix
Here r(t)=a cos(t)i+a sin(t)j+btk, the position vector. The velocity
vector is r´(t)=–a sin(t)i+a cos(t)j+bk. The length of this
velocity vector is
sqrt([–a sin(t)]2+[a cos(t)]2+b2). This
simplifies because we know that
sin2+cos2=1. There are very few other
curvature computations which are so simple.
So ds/dt=sqrt(a2+b2) (the length of the velocity vector, which is the speed) and we get the unit tangent vector by dividing the components of r´(t) by ds/dt. So T(t)=<1/sqrt(a2+b2))(–a sin(t)i+a cos(t)j +bk>. According to what we just did, if we differentiate this we should get a vector perpendicular to T(t). Here we go: d/dt(T(t))=(1/sqrt(a2+b2))(–a cos(t)i–a sin(t)j+0k). If you take the dot product of this with T(t) you will get 0 (the strange-looking signs make that true). But this is d/dt(T(t)) and, for curvature, we need d/ds(T(t)). The Chain Rule suggests that I divide d/dt(T(t)) by ds/dt to get d/ds(T(t)). If I do this, the result is {1/(a2+b2)}(–a cos(t)i–a sin(t)j+0k). Wow. We are not done yet. This should be κN: that is, it should be the curvature, a positive number, multiplying a unit vector, and this is the unit normal vector. If you stare at what we have you should eventually see the following:
dT/ds={1/(a2+b2)}(–a cos(t)i–a sin(t)j+0k)=[a/(a2+b2)](–cos(t)i–sin(t)j)
Here what is in blue is a scalar, multiplying
what is in green which is a unit
vector. Therefore what is in blue is κ,
the curvature, and what is in green is the
unit normal vector. By the way, this is why everyone (and me too, darn
it, me too!) uses formulas such as those in the book to compute these
things, because direct computation from the definition is too
complicated.
If κ=[a/(a2+b2)] for the helix, how does this match up with our forecasts? Here is the scorecard.
Very few other computations of curvature are this simple.
To the right is another picture of the helix, "decorated" with one appropriate pair of T and N. The T is 1/sqrt(a2+b2))(–a sin(t)i+a cos(t)j+bk which is supposed to be a vector of length 1 tangent to the helix in the direction of motion. The N is –cos(t)i–sin(t)j. This is a vector with no k component, so it is horizontal, parallel to the xy-plane. Also, it points directly towards the axis of symmetry (the z-axis). |
Here are some pictures of various helices produced by Maple (the plural of "helix" is "helices"). The pictures below were produced using the command spacecurve([a*cos(t),a*sin(t),b*t],t=0..6*Pi,axes=normal,color=black,thickness=2,scaling=constrained,numpoints=180); The procedure spacecurve is loaded as part of the plots package using the command with(plots);. I used the option scaling=constrained in order to "force" Maple to display the three curves with similar spacing on the axes. Otherwise the x and y variables would be much altered in each image. I hope that these pictures help you understand what curvature represents.
|
The curvature of the twisted cubic
O.k., I tried to compute the curvature of
r(t)=ti+t2j+t3k. I used a formula from section 13.4:
κ=||r´(t)xr´´(t)||/(||r´(t)||)3.
Even though this formula looks weird, it is much better to use than
trying to work through the definitions. I have tried using the
definitions with this example, and the computations are terrible.
So r´(t)=1i+2tj+3t2k and r´´(t)=0i+2j+6tk. Now for the cross product computation:
| i j k | det| 1 2t 3t2| = det|2t 3t2| i– det|1 3t2| j + det|1 2t|k | 0 2 6t | | 2 6t | |0 6t | |0 2|And then I evaluated the 2-by-2 determinants, so we saw that the vector on the top of the formula for κ is (12t2–6t2)i–6tj+2k=(6t2)i–6tj+2k. But we need the magnitude or length of this for the top, and this is sqrt(36t4+36t2+4). Wow. The bottom is the three-halves (!) power of the length of the velocity vector, and this is (1+3t2+9t4)3/2.
Therefore (as they write in textbooks) the curvature of the twisted
cubic is
sqrt(36t4+36t2+4)
----------------------------
(1+3t2+9t4)3/2
Now, after this {ludicrous|wonderful} computation, I do admit that I get almost nothing out of it. Here is this ridiculous formula, and what does it tell me? Maybe a little bit: If t is very large positive or very large negative, it seems to say that the curvature gets small (look at the "net" power of t on top, maybe a t2, and on the bottom "net" a sort of t6). I guess this means that the curve gets flatter as |t|→∞. Maybe this is interesting. (It sort of resembles y=x2 that way.)
How to think of all this? What would I like "you" (especially the engineer and physics "yous") to take away? Another formula from the textbook (section 13.5) resembles exactly what we already saw in two dimensions: r´´(t)= (d2s/dt2)T + κ(ds/dt)2N This is a decomposition of the acceleration vector into tangential and normal components, and it does have some interesting information about physical quantities as we saw in two dimensions for the straight line and the circle. |
A little bit more ...
I hate to leave this subject since there is much more to be told, and
everything turns out to be amazingly useful in a wide variety of
applications. I hate to leave the subject, but the course is very
dense. So: a little bit more. Think of an airplane flying along a
curve in the sky (the dashed red line). Then the unit tangent and
normal vectors are as shown. There's another vector, B, called the
binormal vector, which is TxN. Since T and N both have
length 1 and they are perpendicular, then B also has length 1 (sine of
a right angle is 1). And B is perpendicular to both T and N.
The right-handed triple T, N, B is called the Frenet
frame. Describing how this "frame" changes in time tells a lot
about the curve. The curvature says how much the airplane is being
pulled from a straight line. It measures how much the T is changing in
the N direction. The green surface on the
tail or the rudder of the plane is the major object determining
κ. But the motion is three-dimensional. The way the binormal, B,
changes, says how much the airplane is twisted out of the
two-dimensional plane determined by T and N. The rate of change of B
is called the torsion, and is determined mostly by the angles
that the blue control surfaces have with the
wings. When a plane takes off or is landing, these surfaces have
relatively high angle to the wings. Let me do things with a bit more
detail.
I apologize to any pilots, because what's above is not exactly correct. Actually, they would be thinking, "That's not correct at all". I am certainly simplifying. Reality is more complicated.
Also, right now I'm losing the advantage I got on the first day compared to the standard syllabus because I'm using an extra lecture for this material. Oh well.
How does B(t) change? Since B(t)·B(t)=1, differentiation results in 2B´(t)·B(t)=0, so B´(t) is orthogonal to B(t). But differentiation of B(t)=T(t)xN(T) results in B´(t)=T´(t)xN(t)+T(t)xN´(t). Since T´(t) is parallel to N(t) (because of our definition of N(t)!), the first product is 0 (another property of cross-product!) so that B´(t) is a cross-product of T(t) with something. Therefore B´(t) is also perpendicular to T(t). So B´(t) is perpendicular to both T(t) and B(t), and since only one direction is left, B´(t) must be a scalar multiple of N(t). The final important definition here for space curves is: dB/ds is a product of a scalar and N(t). The scalar is –τ. That is supposed to be the Greek letter tau, and the minus sign is put there so that examples (the most important is coming up!) will work out better. This quantity is called torsion, and is a measure of "twisting", how much a curve twists out of a plane (the particular plane is the plane determined by T and N).
If a space curve does lie in a plane, and if everything is nice and continuous, then B will always point in one direction (there are only two choices for B, "up" and "down" relative to the plane, and by continuity only one will be used) so that the torsion is 0 since B doesn't change. The converse implication (not verified here!) is also true: if torsion is always 0, then the curve must lie in a plane!
Let me apply this to the right circular helix with a direct computation. I emphasize that this is by far the simplest example, and almost all curvature and torsion computations I've done in the last decade or so have used computer algebra systems.
So for our helix with r
Curvature tells how T changes, and torsion tells how B changes. What
about N? In fact, if we look at the expression N=BxT and differentiate, using the product rules
again, no new quantities are needed (this is done in detail
below). The result is called
the Frenet-Serret equations (also called
the Darboux equations in mechanics):
The first and third equations are used to define κ and
τ. Their information content is that the rate of change of both T
and B is in the direction of N which is maybe a bit surprising. The
middle equation is the one that, to me, is really startling: the rate
of change of N can be predicted from the quantities already defined --
nothing new needs to be considered.
Getting the middle equation
Since N=BxT, we can differentiate with the
appropriate product rule, using the other two equations. If we d/ds,
then dN/ds=dB/dsxT+BxdT/ds=–τNxT+BxκN. Remember that T,N,B is a right-handed
coordinate system. Therefore TxN=B so that
NxT=–B. And NxB=T so that BxN=–T.
Therefore dN/ds=–τNxT+BxκN=τB–τT. This is the middle
equation in the collection above.
|
κ and τ specify the shape of a curve
Reamrkably, just knowing curvature and torsion is enough information
to get anything geometic about a curve. This is not at all obvious,
and also, even though these quantities specify a curve, answering
questions about the curve which might be interesting in applications
(using just the curvature/torsion information) may not be simple in
practice: the information is there, it is all there, but
figuring out how to get it and getting it may be difficult. In
connection with this idea (κ/τ determine everything, but
perhaps not accessibly or simply) I told my favorite math joke:
JOKE Several people are in a hot-air balloon, trying to land over a fog-shrouded countryside at the end of a long day. The balloon dips down low and they see the ground faintly. Spotting a person, one of them calls down: "Where are we?" Some minutes later the wind is carrying them away and they hear faintly, "You're in a balloon!" One person in the balloon gondola says thoughtfully to the other, "It's so nice to get help from a mathematician." The other says, "How do you know that was a mathematician?" The first replies, "There are three reasons: it took a long time to get the answer, it was totally correct, and, finally, it was absolutely useless."
Stay calm! Consideration of torsion is not officially part of the course, and neither are the Frenet-Serret (Darboux) equations. And also no binormals. So stop worrying. There is more about all this in the textbook if you are interested. And also in books about motion, molecules, materials, ...
A formula for τ
If r´, r´´, and r´´´ are the first three
derivatives of the position vector (velocity, acceleration, and what
is sometimes called jerk), then |
New things ...
We move on to one of the major topics of the course. The word
"several" is technical in mathematics, and means "more than 1". So we
will study functions whose domain is several real variables, and whose
range is inside the real numbers.
Warning
The basic definitions for calculus (limits
and continuity) are much trickier when the domain has dimension
>1. Some very strange things occur, and you should stay alert,
please.
We'll begin with an almost ludicrously simple function: f(x,y)=x2+y2.
x2+y2
Here f(x,y)=x2+y2. This is a function defined by
a formula (essentially all of the functions we'll consider in this
course will be defined by formulas). The notation means that the input
to the function is an ordered pair of numbers, (x,y), and the output
is one number. Here the output for the ordered pair (–2,3) is 13.
Formalities: domain and range The domain will be the collection (the "set") of all possible inputs. Just as in calc 1, if the function is defined by a formula, then the domain in this course will be all inputs for which the function makes sense. The usual restrictions that will concern us are:
The range will be the collection of all possible outputs. You
may remember from calculus that while determining precise domains is
often possible but tedious, precise descriptions of ranges can be
quite difficult (this can involve exact determinations of max and min
values).
|
Kinds of graphs
Let me return to the
simplest of the functions I just considered:
f(x,y)=x2+y2. There are various graphs which are
commonly used. Maybe the simplest is to consider the points (x,y,z) in
R3 which satisfy the equation
z=x2+y2: this is usually called the graph of
the function. A Maple representation
of this graph is shown to the right, and the procedure which produced
it is plot3d, part of the plots package. This is rather a simple
function, and I hope you can see the shape of this surface. It is a
cup, axially symmetric around the z-axis. It is called a
paraboloid.
Contours
A contour curve or just a contour of f(x,y) is the curve in the (x,y)
plane defined by f(x,y)=c (where c is a constant). For
f(x,y)=x2+y2 I sketched f(x,y)=1, a circle of
radius 1 in the xy plane.
QotD
I aksed people to sketch the contour curves for this function
(f(x,y)=x2+y2) and these c values: 0, 1, 2, 3, 4,
5.
To the right is a Maple plot using the
countorplot command (there are
actually 6 contours, -- one is a dot at the origin). What's subtle
about this (at least to me) is that although the contour values are
evenly spaced (0, 1, 2, 3, 4, 5) the spacing between the curves is
not the same.
This is not completely trivial!
Reminder Next Wednesday (September 22) the recitations will meet in computer labs. Please remember the change in location for this meeting only. The purpose is to allow you to get some acquaintance with Maple.
Today we'll deal with a topic which has new ideas and new computations. Some of my discussion will be different from what's in the text.
The dynamics of a moving particle in space is one of the triumphs of basic vector calculus. Some effort is needed to understand the conclusions because even the motion of just one particle can be complicated. There are kinetic aspects, having to do with the specific motion of the particle (its parameterization) and also geometric aspects, where properties of the shape of the path are analyzed.
The geometry of space curves, curves in R3, as seen from the point of view of calculus (called "differential geometry of space curves") is a subject which originated in the 1800's, with some ideas coming from Euler as early as 1750. The material presented here was stated in about 1850-1870. When I learned about this material in college, it mostly seemed rather abstract and useless -- stuffy complicated formulas no intelligent person would care about. Like a numerous other judgments that I've made in life, this turned out to be completely wrong. The geometry of curves has within the last few decades become very useful in many applications: robotics, material science (structure of fibers), and biochemistry (the geometry involving the structure of big molecules such as DNA), and computer graphics: amazingly useful formulas and ideas!
We need from last time the idea that arc length is (theoretically, at
least!) gotten by integrating the speed with respect to time. That is,
using the letter s to represent arc length, if s(t) is the length of
a curve from t0 to t, then
s(t)=∫t0t||v(t)|| dt.
We can rarely compute s(t) exactly. This won't be a major problem,
since we will actually need a related version of this equation, in
differentiated form: ds/dt=||v(t)||. This is an application of FTC
(the Fundamental Theorem of Calculus). We will use this to switch
around from t derivatives to s derivatives using the Chain Rule:
(dFROG/ds)(ds/dt)=dFROG/dt if FROG is any function of t.
Why might we prefer the variable s to t?
Our major goal in today's lecture is to analyze the bending of curves, and define and compute a quantity called curvature, which measures how a curve bends. How can we initially imagine curvature? Well, we could think about driving a car along a winding road. If the road bends abruptly, we might think it should curve more -- that is, the curvature should be bigger. But if you think about your experience driving, you really observe a sort of "apparent bending". You could imagine driving along a twisty road at twice the speed, and then the road would seem to bend twice as fast. Some of the bending effect involves the speed at which the road is traveled, and some of it is somehow intrinsic to the road. We will try to get an intrinsic notion of bending by imagining we are traveling at unit speed on the road -- that is, by using the rate of change with the arc length s as the parameter. This is weird because we can't generally compute s. But we can compute rates of change with respect to s using the Chain Rule equation mentioned above. Let me begin with two dimensional curves, called plane curves, and then go on to the three dimensional version, space curves.
Before actually getting our hands dirty, let me mention some special test cases which will allow us to check our results when we're done.
Two-dimensional examples
#1: a straight line
A straight line does NOT bend, so it should have curvature 0.
#2: a circle
A circle should have constant curvature, since each little piece of a
circle of radius R>0 is congruent to each other little piece, and,
in fact, the curvature should get large when R gets small (R is
positive), and should get small when R gets large (and looks more like
a line locally).
#3: "the" parabola
Even y=x2 might be a good test to keep in mind, since there
the curvature should be an even (symmetric with respect to the y-axis)
function of x, and should be bell-shaped, with max at 0 and limits 0
as x goes to ±–∞. The curve actually bends most near the
origin, and far away, when x is large positive or large negative, even
though the curve is very steep, it gets really flat.
Now let's consider a plane curve, as shown. The position vector is r(t), and the velocity vector is r´(t), which has components dx/dt (or x´(t)) and dy/dt (or dy/dt). These components determine the angle θ between the velocity vector and the positive x-axis. You could think of θ as the angular deflection from straight ahead of a steering wheel as you drive along a road in the shape of the curve. Let's look at the rate of change of θ.
Since θ=arctan(y´/x´), we can find dθ/dt: it is (y´´x´–x´´y´)/(x´2+y2)2. This uses the formula for the derivative of arctan, the Chain Rule, and the quotient rule. I did this in detail in class. But we are really interested in the geometric information involved in θ's rate of change, so we want dθ/ds. To get dθ/ds we need to use a version of the FROG equation: dθ/ds=(dθ/dt)/(ds/dt)=(dθ/dt)/(x´2+y´2)1/2. The result is then called the curvature and the Greek letter κ (kappa) is used:
Back to the test cases
The straight line We compute for some constants A and B and C and D: x(t)=At+B x´(t)=A x´´(t)=0 y(t)=Ct+D y´(t)=C y´´(t)=0so that the top of the curvature formula is 0. κ=0 for any straight line. | |||
A circle Suppose we have a circle of radius R centered at the origin. Then parametric equations are not too difficult to get: x(t)=Rcos(t) x´(t)=–Rsin(t) x´´(t)=–Rcos(t) y(t)=Rsin(t) y´(t)=Rcos(t) y´´(t)=–Rsin(t)Let me look first at the bottom of the curvature formula. This is (x´2+y´2)3/2. Notice that x´2+y´2=R2([–sin(t)]2+[cos(t)]2)=R2, so the three-half (3/2) power is R3. The top is y´´x´–x´´y´ and this is –Rcos(t)(–Rsin(t))––Rcos(t)Rcos(t)=R2·1. The whole curvature formula is then R2/R3 which is 1/R.
When R is large, this is near 0. When R is close to 0 and positive,
this is large positive. And the curvature is constant which it should
be since the circle has the same local geometry at every point.
| |||
|
Some physical consequences
Let's define the unit tangent vector, T, to be a unit vector in
the direction of r´(t), the velocity vector. If θ is the
angle that r´(t) makes with the positive x-axis, then T must be
cos(θ)i+sin(θ)j (because we are in a triangle whose
hypotenuse has length 1). Also r´(t)=(ds/dt)T, where ds/dt, the
speed, is the length of r´(t). Now differentiate the formula for
r´(t) using one of the product rules stated earlier.
We get r´´(t)=(d2s/dt2)T+(ds/dt)dT/dt. Since T is always a unit vector, its length is 1 so T·T=1 (length squared!). Differentiate this equation and use the product rule for dot products. The result is dT/dt·T+T·dT/dt=0. But scalar product is commutative, so the two terms are the same, and we can divide by 2 and get T·dT/dt=0. That means dT/dt is perpendicular to T. Some people claim to see this "easily" using physical thinking. I can't think physically that well, so I am not convinced.
But T is cos(θ)i+sin(θ)j, and
dT/dt=(–sin(θ)(dθ/dt)i+(cos(θ)(dθ/dt)j=
(dθ/dt)[(–sin(θ)i+(cos(θ)j]. Since
dθ/dt=(dθ/ds)(ds/dt)=κ(ds/dt) we can rewrite dT/dt
as κ(ds/dt)[–sin(θ)i+(cos(θ)j]. The term
[–sin(θ)i+(cos(θ)j] is a unit vector perpendicular
to T and is usually called the unit normal vector and written
N. The equation
r´´(t)=(d2s/dt2)T+(ds/dt)dT/dt turns
into
r´´(t) = (d2s/dt2)T +
κ(ds/dt)2N.
We have decomposed acceleration into the normal and tangential
directions.
This can be significant physically and can help to understand physical
and geometric situations. Here are two "extreme" cases. Realize, as
you consider them, that since F=ma and m, mass, is a positive scalar,
force is zero exactly when acceleration is zero and also that force
and acceleration have the same direction since multiplication by a
positive scalar doesn't change direction.
Motion in a straight line
Imagine a ball bearing (?) moving in a straight tube. I claim that the
tube never "feels" any force from the walls of the tube. Why? For a
straight line κ=0 always, the coefficient of the normal
component of the acceleration, κ(ds/dt)2, is always
0, for any motion, and therefore, since force is a scalar
multiple of acceleration, the force also must have zero normal
component. So the ball bearing can be pushed along or back in the
tube, but it is never pushed against the wall if you
insist that the ball bearing move in a straight path. There is
never any transverse force.
Motion in a circular arc
Now a more complicated thought experiment. Imagine the ball bearing
constrained to move in a piece of a circular tube. All we know is that
the object is moving, and its motion is part of a circular arc. I
claim that then, no matter what, the ball bearing is "feeling"
a transversal (normal) force from the "walls" of the tube. Why? The
normal component of the acceleration (a scalar multiple of the force
acting on the object) is κ(ds/dt)2. κ is not 0
since it is 1/(radius of the circle). And, since the object is moving,
we also know that ds/dt is not 0. Therefore the product isn't 0, and
the normal component of the acceleration isn't 0. There is
always a normal force.
This is, of course, related to the wonderful primitive experiment of quickly spinning a bucket of water on a rope -- and the water is "pushed" into the bucket by the "centrifugal force". Hey, that force is a scalar multiple of the normal component of the acceleration of the bucket's motion. It really works.
The right circular helix
This will be our 3-dimensional "test case". We'll consider a right
circular helix.
x(t)=a cos(t) y(t)=a sin(t) z(t)=b tThe quantities a and b are supposed to be positive real numbers. This helix has the z-axis as axis of symmetry. It lies "above" the circle with radius a and center (0,0) in the (x,y)-plane. The distance between two loops of the helix is 2π b. The "b" changes the pitch or angle of the screw threads modeled by the helix.
How should curvature behave for the helix? We discussed this and decided κ should have these properties:
Suppose r(t)=<a(t),b(t),c(t)> and we want to know about limt→Tr(t). That is, we wish to decide if limt→Tr(t) exists and is equal to a vector L=<A,B,C>. Well, we surely will consider what happens when |t–T| is small (but, please, restricting our attention to 0<|t–T| because otherwise we'll get into trouble when we look at derivatives because we would be dividing by 0). To have the limit exist, we would want ||r(t)–L|| to be small. But what is ||r(t)–L||? It is the square root of (a(t)–A)2+(b(t)–B)2+(c(t)–C)2. Notice that this is a sum of squares, and there is never any cancellation! The only way the sum can be small is if all of the pieces individually get small. This is sort of a "limits in parallel" statement:
Because of this, I won't bother doing a bunch of examples because they would be just running calc 1 examples in duplicate or triplicate (limt→0<t2+4,sin(5t)/t> is <4,5>).Vector limits are the same as several simultaneous scalar limits. Verifying limt→Tr(t)=L (where r(t)=<a(t),b(t),c(t)> and L=<A,B,C>) is exactly the same as verifying all of these statements:(i) limt→Ta(t)=A; (ii) limt→Tb(t)=B; (iii) limt→Tc(t)=C.
Warning Things will not be this easy in a week when we interchange the dimensions of the domain and range!
The derivative
If r(t)=<a(t),b(t),c(t)> is a vector function of t, we can
consider (1/h){r(t+h)–r(t)}. Inside the {} is a difference of vectors,
and that's therefore a vector. Then multiplying by 1/h: that's a
scalar multiple. So the result is a vector. It may happen that the
limit as h→0 of this quotient may or may not exist. If it does,
we'll say that r(t) is differentiable and that the limit, which is
labeled r´(t), will be called the derivative. It is also called the
velocity vector.
It doesn't take many examples to convince yourself that the (vector) derivative will exist exactly when all of the scalar functions a(t) and b(t) and c(t) are differentiable, and that the components of the resulting vector derivative will be the derivatives of these functions. That is, if a(t) and b(t) and c(t) are differentiable, then the vector function will also be differentiable, and r´(t)=<a´(t),b´(t),c´(t)>. Computing the derivative of such a vector function when the component functions are defined by familiar formulas involves nothing essentially new. I did a few examples.
Meaning of the derivative
The computations will generally not be interesting or new. The
meaning of the quantities computed turns out to be significant
and interesting.
The derivative balances out a large scalar, 1/h (when h is small), with a very small secant vector, r(t+h)–r(t). To the right is shown a possible picture of the situation. The the secant vector, r(t+h)–r(t) is in magenta. It is close to the curve, with its head and tail at two nearby points on the curve. That the limit exists is rather neat fact, that somehow the shrinking of the vector stabilizes with the increasing of the scalar amount, and that the direction tends to a fixed direction -- this is not obvious, and one should really not expect it! This direction is a vector, drawn in red. It is called the velocity vector or the tangent vector.
The magnitude: speed
The magnitude of the velocity vector, ||r´(t)||, is called the
speed.
Velocity vector, tangent vector
I tried to argue, looking at a local picture of the path of a
particle, that the direction of the velocity vector is tangent to the
path of the particle. So the velocity vector is a vector
tangent to the path.
So I had considered parameterizations of various portions of a straight line in the previous lecture. Let's look at the speed of the parameterizations. <t,t,t> has derivative <1,1,1> with speed therefore sqrt(3): a constant. So this is a uniform speed parameterization. <t3,t3,t3> has derivative <3t2,3t2,3t2> with speed therefore sqrt(3)3t2. For t large negative or positive, the speed is large. It decreases near 0 and the speed is 0 at 0. This is what we observed when considering the graph. Also the direction is always (except t=0!) <positive,positive,positive,>. Now consider <t2,t2,t2>. The velocity vector is <2t,2t,2t>. For t<0 it points towards the origin, and for t>0 it points away from the origin, as we saw earlier. And the speed is sqrt(3)2|t| (remember that the square root of t2 is |t|, not t!). So this is large when |t| is large.
And finally <sin(t),sin(t),sin(t)> has speed sqrt(3)|cos(t)|,
which varies periodically also as predicted.
|
Tangent line to a helix
Let's remember the helix from the previous QotD:
r(t)=<5cos(2t),3sin(2t),8t>. What is this?
The first two variables describe uniform circular motion. The radius
of the circle is 5, and that's the distance from the central axis of
this curve, which turns out to be a helix. The 2 changes the angular
velocity of the curve, and doubles it. The 8 affects
the "pitch", the angle of the helix, and also the distance between
"loops". When 2t changes by 2Π, the curve passes around one
loop. That means the change in t is Π, so the change in z is 8Π.
Let's find the parametric equations of a line tangent to this helix
when t=Π/3. The line must pass through
r(Π/3)=<5cos(2[Π/3]),5sin(2[Π/3]),8[Π/3]>=<
–5/2,(5/2)sqrt(2),(8/3)Π>. A
vector in the tangent direction can be gotten from the velocity
vector. So: r´(t)=<–10sin(2t),10cos(2t),8> which, when
t=Π/3, gives <–5sqrt(3),–5,8>. Therefore the parametric equations for
the line are:
x=–(5/2)–5sqrt(3)t
y=(5/2)sqrt(3)–5t
z=8t+(8/3)Π
To the right is a picture of both the helix and the tangent line just
specified.
QotD
Suppose r(t)=<5t,3e(t2),tcos(5t)–2>.
Various formulas, especially product formulas
Here we suppose that v1(t)=<x1(t),y1(t),z1(t)> and v2(t)=<x2(t),y2(t),z2(t)> are both differentiable (this is logically the same as asking that all 6 of the scalar functions x1(t), ... ,z2(t) be differentiable.)
I want to use calculus as a way of investigating the geometric properties of curves. This is a bit difficult because calculus applies to the parameterizations of the curves, and since there can be many sometimes wildly different parameterizations of the same curve, we'll need to be clever. This material was mostly developed between 1750 and 1850. It has been found useful recently in such subjects as molecular biology (describing how long molecules might twist) and computer graphics (what curves should shadow and light make?).
Arc length
If speed is the magnitude of the velocity vector, then since
distance=rate·time, then, with variable speed, we need to chop
up the time interval and compute and add up pieces of distance. This
is the basic idea behind the definite integral, so it makes sense to
compute the distance along a curve from time t1 to time
t2 by this:
∫t1t2||v(t)|| dt.
O.k., this is good (all math is good!) but maybe some
examples ... will show how silly it is.
Textbook example
Here is an example taken from a textbook. Suppose
r(t)=<12t,8t3/2,3t2>. What is the length
of the curve from t=0 to t=1?
This is a typical artificial problem in a textbook. We know that
r´(t)=<12,8(3/2)t1/2,6t> so that the
speed is
||r´(t)||=sqrt{122+122t+36t2}. Now
we "remember" that distance=rate·time, and that the magnitude
of the velocity vector is ds/dt, the speed. So the total distance
traveled is
∫01sqrt{144+144t+36t2} dt.
Now look at the coincidences. We can pull out the 36 from under the
square root, and the result is
6∫01sqrt{4+4t+t2} dt, and,
what a coincidence, 4+4t+t2 is (2+t)2 and the
integral becomes 6∫01(2+t) dt=6(2t+(1/2)t2]01
and this is 6[2+(1/2)].
More realistically ...
Almost every combination of two or three functions, even rather
"simple" functions that you try to use as a position vector, will
yield something that can't be antidifferentiated in terms of familiar
functions. For example, look at the following mess which is an attempt
to compute the arc length of a fairly simple (?) curve:
> a:=t->t^3; 3 a := t -> t > b:=t->cos(t); b := cos > c:=t->exp(t); c := exp > int(sqrt(diff(a(t),t)^2+diff(b(t),t)^2+diff(c(t),t)^2),t=0..1); bytes used=1000188, alloc=917336, time=0.33 bytes used=2000404, alloc=1572576, time=0.63 bytes used=3007164, alloc=1703624, time=0.86 bytes used=4007360, alloc=2227816, time=1.11 bytes used=5007652, alloc=2620960, time=1.44 bytes used=6007984, alloc=2817532, time=1.79 1 / | 4 2 2 1/2 | (9 t + sin(t) + exp(t) ) dt | / 0And that means Maple tried but can't figure out anything useful to reply except to echo the integral back to the questioner. My next step is
> evalf(%); 2.11113769which asks for an approximate (numerical) evaluation of the integral. That's almost always what's going to be necessary. Oh well: the situation in textbook problems is much too nice. (By the way, a correction was made here on Monday afternoon, 9/20/2010: I thank Professor Gourevitch for noticing that I had not computed an arc length in what was written here before.)
Last time we learned how to specify a plane with two "chunks" of
geometric data, a point on the plane, say (a,b,c), and a vector normal
to the plane, say
n=<d,e,f>. The result was
(d)(x–a)+(e)(y–b)+(f)(z–c)=0. I emphasized that
"simplifying" or doing a bunch of arithmetic is not necessary. So the
plane
5(x–2)–2(y+4)+11(z–6)=0 is a fine
equation. If you must, you can rewrite it as
5x–2y+11z=84 (and I hope that 84 is correct!).
We can reverse things a bit:
Reversing ...
6x+–3y+7z=20 is the equation of a plane.
What is a vector normal to this plane? If you
followed the previous discussion, I hope you can see that the
components of such a vector are the coefficients of x and y and z in
order. So n=<6,–3,7> is a vector normal to this plane.
What are all (non-zero) vectors normal to this plane? These vectors
are the non-zero scalar multiples of <6,–3,7>.
What are the coordinates of a point on the plane 6x–3y+7z=20?
Part of the difficulty in answering this question is that there are
so many possible answers! For example, (0,0,20/7) is one
answer, and so is (1,–7/3,1), and so is .... uhhh ... (1,000,
–1,000, –8,980/7). There are many points on the
plane.
There are many "exercises" which can be done with lines and planes. I did two in class, and a few more (not done in class) are shown with a strange background color.
Three points determine a plane Again, Euclid declared that 3 points in space should determine a plane. So can we find an algebraic description of a plane through the points p=(3,3,–9) and q=(–5,2,1) and r=(4,2,2)? We need to find a vector n normal to the plane. The vectors pq and (say) qr are in the plane's direction. The cross-product of these two vectors will be perpendicular to the plane. So: pq=<–8,–1,4> and qr=<9,0,1>, and | i j k | det|–8 –1 4 |=–i–(–8–36)j–(–9)k=–i+44j+9k | 9 0 1 |is a normal vector. So –1(x–3)+44(y–3)+9(z–(–9))=0 is an equation of this plane. (We would get equivalent equations if we used q or r instead of p, or if we computed with pqxpr instead of pqxqr.)
Supposedly (several thousand years olds!) "3 points in space
should determine a plane" but they may not always, because all 3 could
lie on one line. What then would happen to our vector algebra? Then
the two vectors we computed above would be scalar multiplies of one
another and the cross product which resulted would be 0. So we would
not be able to go on.
|
Exercise #1: the distance of a point to a plane
Suppose the point q is not on a plane, P. How can we find the
distance from q to P? I did this in a rather clumsy way in class,
mostly because I wanted to practice how to use line and plane
equations. Let me start with specific information:
Suppose
q=(2,1,3) and P is the plane specified by the equation
5x–7y+6z=10.
First, is q on the plane, P? We can check this by substituting
the coordinates of q into the equation presented for P:
5·2–7·1+6·3=10–7+18=21, and 21 is not 10, so q is
not on P.
My strategy for finding the distance was to write the parametric
equations for a line through q perpendicular to P, see where the line
intersected P, and then compute the distance from q to that point. So
let me try to carry this out.
Another way ... There are frequently different and equally valid solution strategies. Here is another way to do this problem: (2,1,3) is not on the plane 5x–7y+6z=10. I can find a point on the plane just by "guess" (as I did earlier, and I will guess for something convenient!): r=(2,0,0). Then the vector rq=<0,1,3> points from the plane to q. Now if I project rq onto the normal vector I will get a vector whose length is the distance from the plane to the point. This "projection" is just what I did last time when I found the parallel part of a vector. So n=<5,–7,6> is still a vector normal to the plane. So we just compute rq·n/||n||=(–7+18)/sqrt{110}=11/sqrt{110}, which is the same answer. This is more direct and more efficient and would be what I would do if I needed distances frequently.
Parallel lines
Parallel planes
Skew lines |
Exercise #2: the intersection of two (non-parallel!) planes
The two planes 3x–y+z=4 and 4x+2y–z=7 are not parallel. I
know this because the x/y/z coefficients in the equations are not
(scalar) multiples of each other. They intersect in a line. How can we
get parametric equations for this line?
The planes are not parallel because the normal vectors (<3,–1,1> and <4,2,–1>, respectively) are not scalar multiples of one another. The planes are tilted differently. A Maple graph of these planes is shown to the right. I hope you can see the intersection is a line.
A vector in the direction of the line will be perpendicular to both of these normal vectors. The cross product gives us such a vector: <3,–1,1>x<4,2,–1> is is <–1,7,10>.
We also need a point on both planes. If x=0 then we must find y and z
which satisfy both –y+z=4 and 2y–z=7. I added the
equations and got y=11. The first equation immediately gives
z=15. (When you first see this sort of thing it can be annoying, but
there are many points on the line, and unless I am very unlucky
[the line is perpendicular to the x-axis, for example!] I can just
specify a value for any one of the variables and then solve for the
others!) So (0,11,15) is on the line, and therefore a set of
parametric equations for the line is
x=0+–t
y=11+7t
z=15+10t.
To the right is a picture of the two planes and
the line of intersection (in blue, green, and red respectively).
These pictures were drawn using the equations for the
two planes and the line. I did play with them a bit to get the
point of view shown, but not very much. I am not sure why the colors of the
planes in the two pictures are slightly different.
The principal commands used were plot3d,
spacecurve, and display, which are all in the package
plots. You will learn about this while
doing the Maple labs.
Another way ... One student suggested the following: take the "system" of equations 3x-y+z=4 4x+2y-z=7and treat one variable, say z, as a parameter and then solve for the others. So this would happen: Original z will be Multiply first Add the system a parameter equation by 2 equations 3x-y+z=4 3x-y=4-z 4x-2y=8-2z 8x=15-z 4x+2y-z=7 4x+2y=7+z 4x+2y=7+zso now I know that x=(1/8)(15–z) and since 3x–y=4–z we know y=–4+z–3x=–4+z–(3/8)(15–z). So we have x and y and z in terms of the parameter z (which could be rewritten at t). Most of you will later study linear algebra systematically, and what was just done will make more sense in the context of that subject. Here I wanted to use "tools" which were more native to 251 itself.
Parametric equations for a plane |
Vector functions of a real number: space curves!!!
Now the course moves on (chapter 13): we will deal with functions
whose domain is all or part of R1 and whose range is
R3. These are vector-valued functions of a scalar
variable. The motivation is really the motion of points in space, and
the analysis of the resulting paths (curves). There will be
interactions between motion and geometry.
Parametric curves: a nuisance?
So I began with some irritating examples.
Distinguishing between geometric aspects of the path of a particle and the dynamic aspects of the particle will take up most of our next class. This won't be obvious.
Some textbook problems
I tried to discuss two problems from the textbook. These pictures are
copied from page 743 of the text.
Problem 5 of section 13.1
Match the space curves in Figure 8 with
their projections onto the xy-plane in Figure 9.
Answer
How can we "solve" this problem? I actually think
most people can solve the problem, but I think describing the process
is somewhat difficult. It is difficult because, for example, the
pictures in Figure 8 are two-dimensional. And they are images of some
ideal three-dimensional situation. What can we see? In Figure 8 (A) I
see a straight line. I believe that the straight line will not be made
"curvy" if we project into the xy-plane. Therefore the only candidate
which matches is the non-curvy (!) picture (ii) in Figure 9. What
else? Maybe the picture in (B) seems to be helical (more precise
information about a helix later). That's sort of a motion around a
cylinder whose axis of symmetry is, in this case, the x-axis. If we
push this down and neglect the z coordinate, I think what we get is
picture (i). This leaves (C) matching up with (iii). If you think
about a particle moving around the path indicated in (C), maybe
you see the xy-"squashing" of it moving back and forth along the
parabolic path in (iii). Is this somehow "proof" that this was (iii)?
We're told that the triples of pictures match up, and (C) and (iii)
are what's left. It is certainly true that something like (C) could
have a more complicated squashing than what is in (iii).
Problem 6 of section 13.1
Match the space curves in Figure 8 with the following vector-valued
functions:
(a) r1=<cos(2t),cos(t),sin(t)>
(b) r2=<t,cos(2t),sin(2t)>
(c) r3=<1,t,t>
Answer
Well, the linear formula is (c), and if we just
consider the first two coordinates, the 1 and the t, that would seem
to describe (ii), so I think that (c) is the algebraic version of
(A). As for (b), the first two coordinates are t and cos(2t) which
seem to describe (i). And if you consider the second and third
coordinates of (b), they are cos(2t) and sin(2t). The sum of the
squares of these is 1 (cos2+sin2=1) and the
first coordinate in (b) just moves the point along, so we get the
helix in (B). That leaves r1 in (a) to describe (C) and
(iii). Let's consider the first two coordinates of (a), which are
cos(2t) and cos(t). A trig identity you may/may not remember is
cos(2t)=2(cos(t))2–1. If we take x as cos(2t) and y as
cos(t), this becomes the equation x=2y2–1 which surely
looks like (iii). And the third coordinate, sin(t), of (a) makes the
image go up and down, up and down. So (a) is consistent with both (C)
and (iii). I think this third curve and formula are a bit interesting
and strange: the projection of the loop is a piece of a
parabola!
The twisted cubic
The twisted cubic is the curve
r(t)=<t,t2,t3>. It is one of the beginning
curves shown to students in this subject, with the warning that here
the pictures can be a bit deceptive. A Maple command created a 3-dimensional viewing
box of the curve. I rotated this box in various ways and exported the
images shown below.
spacecurve(<t,t^2,t^3>,t=–5..5,color=black,axes=normal,thickness=2);
A perspective on real life |
Robots and molecules
People who want to understand the conformation (geometry) of
biologically interesting macromolecules will need to learn how to look
at curves in R3. Also, people who want to describe motion
of robot arms necessarily need the ideas we will describe.
QotD
I asked people to sketch r(t)=<5cos(2t),5sin(2t),8t>. I remarked
that this was a helix -- that is was a circular motion around a
central axis combined with moving along that axis. I said that it
could be inscribed in a circular cylinder, and asked what the radius
of this cylinder was. I also asked for the distance between distinct
loops of this helix.
The image to the right was created mostly with two Maple commands:
spacecurve(<5*cos(2*t),5*sin(2*t),8*t>,t=-2..4,numpoints=300,color =black,thickness=3,axes=normal); plot3d([5*cos(u), 5*sin(u), 8*v],u=0..2*Pi,v =-2..4,color=blue,axes =normal,transparency =.95)I'm showing these commands not to impress you, because as you will see these are not very complicated instructions. Instead I'd like you to begin to be familiar with using Maple, and seeing what can be done. The helix is displayed (the black curve) on the surface of a cylinder shown in light blue.
The central axis of this helix is the z-axis (because the sine and
cosine are in the first two coordinates and the linear function is in
the third or z-coordinate): the z changes steadily as t increases,
while the x and y coordinates "spin" around the origin.
The pair 5cos(2t) and 5sin(2t) tell me that the circular part of the
helix has radius 5 (square and add these to get a constant, 25, which
is the square of the radius requested). There is something tricky
happening to get the (vertical, z) distance between two loops. Because
the frequency of rotation is altered with 2t instead of t, we see that
the output of the first two coordinates of the helix repeat when t is
increased by Π not 2Π. Then the z increase gets multiplied by 8,
so that the distance between two of the loops is 8Π. If you inspect
the picture carefully, maybe you can convince yourself that the
vertical separation between two of the loops is indeed about
8Π≈25. The vertical (z) units are displayed differently
(scaled differently) from the horizontal (x and y) units.
These QotD's, the very first!, asked students to apply dot product to diagnose perpendicular vectors (so the dot product should be equal to 0). Then some algebraic work needed to be done. For sections 12-14, this was solving two equations in two unknowns (with small integral coefficients). For sections 15-17, this was applying the quadratic formula to a degree 2 equation with small integer coefficients. Specific solutions are earlier in the diary and may be read.
Math 251 students must be able to compute solutions to such questions without much effort. If you can't, then you are in trouble.
The dot product and its basic properties
Algebraic description If v=ai+bj+ck and w=di+ej+fk, then v·w=ad+be+cf. This is a number or
scalar.
Geometric description v·w=||v|| ||w|| cos(θ) where θ is the angle between the vectors v and w (and, of course, ||v|| and ||w|| are, respectively, the lengths of v and w).
The dot product obeys the following algebraic rules which are not difficult to check but the details are tedious.
But what do we know about cross product? I gave a geometric description. If v and w are vectors in R3, then vxw is another vector, not a scalar or number. We can specify it with direction and magnitude. The magnitude of vxw is ||v|| ||w|| sin(θ), the area of the parallelogram having edges v and w. The direction of vxw is perpendicular to the plane determined by v and w. The perpendicular direction is selected so that v, w, and vxw satisfy the right-hand rule.
Problem 28 from section 12.4 So we need to find vxw where v and w are vectors of length 3 in the xz-plane oriented as in the picture, and the angle θ between the vectors is π/6. When I first glanced at this problem I thought that there was not enough information supplied to get the answer. But let's think.
The direction should be backwards in y and the magnitude should be
9/2. The cross product therefore must be –(9/2)j.
|
My goal is now to develop an algebraic formula for the cross product. Let me recall the the i,j,k multiplication table which we discussed last time. Here it is:
x | i | j | k -------------------- i | 0 | k | –j -------------------- j | –k | 0 | i -------------------- k | j | –i | 0
The algebraic formula for cross product
I did the following awful computation, which you should never do:
If v=ai+bj+ck and w=di+ej+fk, then vxw=
(ai+bj+ck)x(di+ej+fk)=ad(ixi)+ae(ixj)+af(ixk)+bd(jxi)+be(jxj)+bf(jxk)+cd(kxi)+ce(kxj)+cf(kxk).
I filled in all the values from the multiplication table above and got
the following mess:
vxw=ad(0)+ae(k)+af(–j)+bd(–k)+be(0)+bf(i)+cd(j)+ce(–i)+cf(0)=(bf–ce)i+(cd–af)j+(ae–bd)k
This last formula can be expressed in a very neat way if you know about determinants.
It turns out that | i j k |
vxw=det| a b c |
| d e f |
There is a very brief discussion of determinants in the textbook. I
will probably evaluate this determinant most of the time by "expanding
along the first row" but you may use any valid method. But before I do
even a small harmless example, I should ask you:
Why is what I've done correct?
The definition I gave for cross product was geometric. Some of the
properties of cross product are easy from the geometric
definition. But I've just used linearity (or distributed the sum over
the cross product), something like this:
(v1+v2)xw=(v1xw)+(v2xw). Why is this true? This is not clear (!) to me at all from the
geometric definition. Here
is a paper which shows why you can distribute using geometry. Figure 8
on page 9 of this paper is a picture which should convince (is
supposed to convince) you that cross product does have the desired
algebraic property. I hope you will find it convincing. I find it
difficult to really understand. But the result is correct, and the
following equations involving cross product are correct.
What is the cross product of w1=<1,3,2> and w2=<3,–2,1>?So we compute the determinant
| i j k | det| 1 3 2 | | 3 -2 1 |This is i{3·1–2(–2)}–j{1·1–2·3}+k{1·(–2)–3·3}. This is 7i+5j–11k.
The QotD for sections 12, 13, and 14 was this:
Find a and b so that v=<a,2,b> is orthogonal to w1=<1,3,2> and also is orthogonal to w2=<3,–2,1>.The dot product converts this into two linear equations in two unknowns. But the cross product just computed allows us to conclude that 7i+5j–11k is a vector perpendicular to both w1 and w2. There's only one direction perpendicular to both of these vectors, so 7i+5j-11k must be a scalar multiple of <a,2,b>. The multiple is (look only at the middle or j component!) 2/5. Therefore a=(2/5)7 and b=(2/5)(–11). This agrees with the solution using the dot product method.
The picture to the right attempts to shown the geometric situation. w1 and w2 are in blue. The direction of the cross product, which is also the same as the direction of the desired vector v is shown in magenta.
Knowing several ways of doing a problem or computation is often very useful. Sometimes one will work better than another.
Algebraic descriptions of lines and planesLines are discussed in the text on pp.689–690. Planes are discussed in section 12.5.Mostly I think I know what a line is and what a plane is. Here is a picture with one of both of them displayed. But what happens if we have several of them, and we want to deal very precisely with them? It is useful, then, to have algebraic ways of describing and computing with lines and planes. |
Specifying a line
The following information will usually be the most convenient way to
specify a line in this course:
Example
If p=(3,9,5) and v=<4,–7,6>, then the vector pq will be
<x–3,y–9,z–5>. Suppose t is a scalar. The
one vector equation pq=tv becomes the following three scalar
equations:
x=3+4t
y=9+–7t
z=5+6t
So these are parametric equations for the straight line
determined by the data p and v. Notice where the 3 chunks of p's
information go (no t's!) and where the 3 chunks of v's information
(the direction) go (with the t's).
Other parametric representations
I then played with these equations for a while. For example, the
equations
x=3+12t
y=9+–21t
z=5+18t
represent the same line. I just multiplied the direction v by 3. This doesn't
change the actual geometric line which is parameterized by the equations: every
point in "this" line is in the other line, and, similarly, the other way
around. And
x=3–4t
y=9+7t
z=5–6t
represents also the same line: I multiplied the direction by –1 but still
we will get the same total collection of points: the same straight line. And,
perhaps more complicated:
x=7+4t
y=–2+–7t
z=11+6t
This is also the same line. Notice, please, that the direction vector
is the same, but what I have changed is the "base point",
(7,–2,11). But if you consider the original parameterization, and put
t=1 in those equations, we will get (7,2,11). So, in fact, the
descriptions sort of "overlay" one another: the v's are the same, and
the we've just happened to start the parameterizations at different
points on the same line. In the next class, we will consider in detail
the kinetic aspect of the parameterization, but right now I tell you
that the lines (the collection of all the points described by these
triples of equations) are the same.
There is a plethora of different parameterizations for the same
straight line.
Plethora officially means "A superabundance; an excess."
Symmetric equations Some manipulation gives another way to represent the line. x=3+4t becomes t=(x–3)/4 y=9+–7t becomes t=(y–9)/(–7) z=5+6t becomes t=(z–5)/6 so that we have (x–3)/4=(y–9)/(–7)=(z–5)/6. Such a collection of equations is called the symmetric form of the line. As far as I know, we won't describe lines this way in this course. |
Two points determine a line
The original work of Euclid is available, translated and illustrated,
for free on the web. You may see here.
This work has been done by Professor Joyce of Clark
University. So, way back, thousands of years ago, Euclid decided
that a line would be determined by two points. How can we use such
information to get an algebraic description?
Example
Suppose p=(3,3,–9) and q=(–5,2,1). What are parametric equations for
the line through the points p and q?
The vector pq=<–5–3,2–3,–5–(–9)>=<–8,–1,4> is a vector in the direction of the line. We could use
either p or q (I'll use p here) for a "base point"
for the line. So we get the following parametric equations for the
line:
x=3+(–8)t
y=3+(–1)t
z=–9+(4)t
The colors are an effort to show where to put the data in the
parametric formulas.
Specifying a plane
In this course, the data specifying a plane will also turn out to be a
point and a vector. What I'm about to describe may not look
immediately useful, but it will be, really. So what we will need is
What condition(s) on x and y and z will guarantee that q=(x,y,z) is on the plane? We can look and conclude that the vector pq should be perpendicular to n. We can check perpendicularity easily with dot product. An example may help.
Example
Suppose p=(4,5,–7) and n is the vector <11,2,31>. The vector pq
is <x–4,y–5,z–(–7)> and pq is perpendicular to n exactly when pq·n=0. And that is
11(x–4)+2(y–5)+31(z–(–7))=0
This is a fine equation. You don't need to "clean it up". Of
course, it can be rewritten (if you must!) as
11x+2y+31z=44+10–217=163.
Again, there are many equivalent equations for one geometric plane since there are many vectors normal to one plane, and many points on one plane.
QotD
A line has parametric equations
x=2t+1 y=-t+2 z=3tand a plane is specified by 5x–y+2z=1. These objects intersect in a point called FROG. Find the coordinates of FROG.
Who are you?
Many of the students in these sections are
engineering students. Many engineering students (especially in
Mechanical, Chemical, and Biochem) will go on to take Math 421 where
all the material of this course is used. Other students are from such
disciplines as chemistry, computer science, mathematics, meteorology,
and physics. Certain biological science majors take this course,
principally because they will take physical chemistry, and the
language of several variable calculus is essential in pchem.
Additionally, some students may be in this class for "fun" (if that's
possible) but may be interested in a business career. It turns out
that there's a huge developing field of mathematical finance and the
ideas of this course are, again, essential tools.
By the way, the real reason for my typing in all those names and other "stuff" on this list is to give you a better chance of setting up weekly study sessions with other students. Careful analysis has shown that such peer study groups increase success more than almost any other factor (including which instructors are assigned!) Please check your own entry in this list.
What will we study?
I tried to briefly discuss the background of the
course. The link indicated has more information. We will cover
essentially all of chapters 12 through 17 of the
textbook. Detailed information is available here.
So the stunt we pulled on Wednesday (giving the first formal "lecture" during the first recitation meetings) has given me additional time to explain very intricate stuff at the end of the course. I hope you will appreciate that later.
The easy (?) product
Suppose v=ai+bj+ck=<a,b,c> (the text uses these angle brackets,
and I will try to use them but probably I will get excited and replace
them with ordinary parentheses once in a while) and w=di+ej+fk. Then
I'll define the dot product or the scalar product or the inner product
(all of these phrases are used but I will mostly use "dot product") of
v and w to be the number ad+be+cf.
Our notation for this will be
v·w. Some textbooks use (v,w) or
<v,w>.
This doesn't look too impressive, but it turns out to occur enormously
frequently in many applications (so many, as I mentioned in class,
that most computer languages have devoted special attention to how to
evaluate it rapidly, and, indeed, the chips of many CPU's have special
"microcode" to evaluate inner products efficiently). Why would such
things occur in "real life"?
The farmer's market
New Jersey is the
Garden State. In the summer and early fall, almost every Friday I
go to a local farmer's market and buy fresh New Jersey fruits and
vegetables. So the task facing the cashier when I come up, hands full
of stuff, is to figure out what I owe. The logic of the cost
computation might be tabulated as follows:
Type of purchase | Apples | Eggplant | Garlic | Onions | Peppers | Potatoes | Zucchini |
---|---|---|---|---|---|---|---|
Price per pound | $1.50 | $1 | $2.50 | $1.25 | $1.50 | $1 | 75¢ |
Weight of item in pounds | 3 | 1.2 | .3 | 4 | 2 | 5 | 1.2 |
Now really look at the table. If you compute the total cost,
you'd better not confuse the order of the items. Each row has an
7-tuple of numbers: this is an element of R7, the
collection of all ordered 7-tuples of real numbers. Let's call
the second row the cost vector, C, and the third row
will be the weight vector, W. What will the total cost
of this lovely purchase? Clearly it is C·W dollars:
(1.5)(3)+(1)(1.2)+(2.5)(.3)+(1.25)(4)+(1.5)(2)+(1)(5)+(.75)(1.2).
I'm not particularly interested in the number, more in the logic.
A hobby or two?
Everyone should have a hobby, something silly to occupy their time
when they should be working. One of my hobbies, since I started
teaching calculus, is to go through a day and try to identify every
use of the derivative idea. There are lots and lots of them. Another
hobby, perhaps even more fruitful (pun intended!) is to identify every
darn use of inner product in a typical day. There are many uses. But I
am supposed to concentrate on three dimensions, so let's get back to
work.
Looking at lengths again
Start with v=ai+bj+ck so that
||v||=srqt{a2+b2+c2}. If w=di+ej+fk,
then ||w||=srqt{d2+e2+f2}. If I draw
the vectors v and w with their tails on the origin, then a vector,
identified in the picture with "?", completes a triangle, going from
the head of w to the head of v. Rhat vector isn't too mysterious. I
know that w+?=v, so ?=v–w. In terms of components, we can write
v–w=(a–d)i+(b–e)j+(c–f)k. The length of
v–w is
sqrt{(a–d)2+(b–e)2+c–f)2}. You
can check easily that the length of v–w and the lengths of v and
w are not related in any simple way.
Really the squares of the lengths
With all the square roots, maybe we should be looking at the squares
of the lengths (square roots are difficult to deal with!). Also the
algebra will be easier!
Then
||v||2=a2+b2+c2 (this is
the same as v·v, the dot product of
v with itself)
and ||w||2=d2+e2+f2
and
||v–w||2=(a–d)2+(b–e)2+(c–f)2.
We can "expand" the last term to get
||v–w||2=a2–2ad+d2+b2–2be+e2+c2–2cd+f2.
That is exciting.
The obstacle to making it work
If you compare terms, the sum ||v||2+||w||2 is
the same as ||v–w||2 except for
–2ad–2be–2cf=–2(ad+be+cf). So computations
with lengths and squares of lengths will have to include that
"mess". Let me forget the –2, which isn't that essential. What
an accident: the obstacle to making things ridiculously simple is
(essentially) the dot product.
The law of cosines lurks ...
There's a formula which generalizes the formula in the
Pythagorean Theorem. For the triangle shown above, here it is:
||v–w||2=||v||2+||w||2–2||v|| ||w||cos(θ)
Here θ is the angle opposite the side v–w. This formula
is actually not too difficult to verify. The green
stuff is, of course, what you get from Pythagoras, and the
red stuff can be thought of as a sort of
"correction term", what should be done if θ is not a right angle
and the two including sides (the sides on each side of θ) are
not perpendicular.
If θ is Pi/2, the cosine term is 0 and we get back Pythagoras. Here is the geometric view of the areas of the squares on the sides of a triangle.
The geometry of the dot product
Since we know that
||v–w||2=||v||2+||w||2–2||v|| ||w||cos(θ)
and we know that
||v–w||2=a2–2ad+d2+b2–2be+e2+c2–2cd+e2=||v||2+||w||2–2v·w. We
see that (cancelling the –2's)
v·w=||v|| ||w||cos(θ) where θ is the angle between v and w.
Notice that we can now see if v and w are not 0, then v and w are
orthogonal (perpendicular, normal) exactly when v·w=0. (All three of those words are used,
and I will use them almost interchangeably.)
Determining an angle
Suppose v=<3,2,–1> and w=<5,2,6>. What is the angle between v and w?
We compute: v·w=15+4–6=13,
||v||=sqrt(14), and ||w||=sqrt(65). Therefore
cos(θ)=13/[sqrt(14)sqrt(65)]. This gives approximately
(calculator-assisted computation here!) 64.55 degrees or (better, I
guess) 1.126 radians.
Resolving a vector into perpendicular and parallel
parts
Let me continue using the v=<3,2,–1> and
w=<5,2,6> from the previous question. I'd like to show you how
to write v as a sum of two vectors, v|| and
v⊥ where v⊥ is perpendicular to w and
v|| is parallel to w. This will be useful several times in
the course, and is also important in physics.
How long is v||? If you look at the picture, the v|| is part of a right triangle. It is the adjacent leg and v is the hypoteneuse. θ is the angle between them. Therefore ||v||||=||v||cos(θ)=v·w/||w||. We did some of these computations just above, so ||v||||=13/sqrt(65). How can we get the correct direction? So we want a vector whose length is 13/sqrt(65) and whose direction is the direction of w. We can create a unit vector (a vector of length 1) in the direction of w: that will be w/||w|| which is <5,2,6>/sqrt(65). And now we adjust this unit vector by stretching it, to get [13/sqrt(65)]<5,2,6>/sqrt(65). This is about all I did in class, but let me finish things here. The vector is (13/65)<5,2,6>=<1,26/65,78/65>. Since v=v||+v⊥, we know that v⊥=v–v||=<3,2,–1>–<1,26/65,78/65>=<2,104/65,–143/65>.
Checking the answer
v⊥ should be perpendicular to w. So let's
compute v⊥·w=<2,104/65,–143/65>·<5,2,6>=10+(208/65)–(859/65)=(650+208–858)/65=(858–858)/65=0,
so these vectors are indeed orthogonal.
Comment I admit (informative to you and irritating to me) that
I did all these computations by hand, and I had to do them three
times to get them to come out correctly. The computation here
occurs frequently in some elementary physics applications, and is the
beginning of a rather profound and widely used algorithm in linear
algebra called the Gram-Schmidt process.
Color change? I'll write material with this background color if I just did not have time to discuss it in class but if I think it is useful enough that students might profit from seeing it.
The dot product and its basic properties
Example with a little table · | w1 | w2 -------------- v1 | 3 | 7 -------------- v2 | 4 | –2Could we then compute something like (4v1–3v2)·(5w1–2w2)? Here I would expect people to distribute or take advantage of linearity on both the left- and right-hand sides. The process might go like this: (4v1)·(5w1–2w2)+(–3v2)·(5w1–2w2) (4v1)·(5w1)+(4v1)·(–2w2)+(–3v2)·(5w1)+(–3v2)·(–2w2) (4·5)v1·w1+(4·–2)v1·w2+(–3·5)v2·w1+(–3·–2)v2·w2 (4·5)(3)+(4·–2)7+(–3·5)(4)+(–3·–2)(–2) And the answer seems to be .... 60–56–60–12=–68. I think this is correct. I make more errors in such computations when no one is watching me. |
Another product, introduced geometrically
I defined the dot product by a rather simple algebraic formula. The
cross product has a complicated algebraic formula, and maybe it is
easier to begin by defining it geometrically.
The cross product (also called the vector or outer product) takes two
vectors, v and w, and produces vxw, another vector. Since this is a
vector, it is specified by its magnitude and direction.
Magnitude of vxw
Look at the the vectors v and w. There is a parallelogram which has
sides v and w. The area (a non-negative quantity) of that
parallelogram is the magnitude of vxw.
There is an easy formula for the area in
terms of the lengths of the vectors and the angle between them (you
get it from using the base times the altitude, where the base has
length one of the vectors and the altitude is sine multiplied by the
length of the other vector). The
area is ||v|| ||w||sin(θ). You get this by multiplying the base
by the altitude in the plane of the parellelogram.
Direction of vxw
Take your right hand and extend your
thumb. Curl up your fingers. Insert your hand (I guess by thought, not
physically) so that your fingers go from v to w. Then
your thumb will be (sort of) pointed perpendicular to the plane
containing v and w. That perpendicular direction is the direction of
vxw.
The only reason that such a weird product would be considered is that it is useful. We will see some geometric uses of it in this course and most of you will see uses in mechanics (torque), electromagnetism, fluid flow, etc.
The i,j,k multiplication table
So before anyone could yell too much I computed the cross product
"multiplication table" for i and j and k.
This wasn't too hard,
although getting the directions correct involved some thought
and some physical contortions. These are unit vectors and all mutually
perpendicular. If the vectors in the product are the same, then the
parallelogram involved collapses to a line segment and has no area. If
the vectors are different, then the parallelgram is a square with 1
unit sides, and has area 1. The important thing is the sign of the
answer and its direction. I tried to get that correct. If you were not
in class or you were confused, I urge you to try to get some of the
entries in this table yourself.Then the cross product in terms of
components is
x | i | j | k -------------------- i | 0 | k | –j -------------------- j | –k | 0 | i -------------------- k | j | –i | 0
Weird stuff
Things to notice:
ixj=k and jxi=–k. The cross product is not
necessarily commutative. In fact, the cross product is
anti-commutative:
vxw=–wxv always.
(ixj)xj=kxj=–j and ix(jxj)=ix0=0. The cross product is not
necessarily associative.
This means that you can't necessarily rearrange or regroup cross
products. This is annoying. The cross product probably does not
resemble many other products you have seen.
QotD
During almost all lectures I will ask a Question of
the Day. These will be informal quizzes designed to help
students and help me learn about students. The questions will be (I
would like to think!) easy and fast. I will read and comment on the
answers. Students get full credit for any answer, so the answer
"Giraffe" would always get full credit. Students may work with other
students. What are my secret and
horrifying aims in doing this?
Well, you can guess the answers (regrettably, I do that
sometimes!) but there turns out to be a systematic process (Gaussian
elimination) to discover if there are any at all, and, if there are,
to list them efficiently. Here if
a+6+2b=0 and 3a–4+b=0 then (multiplying the first equation by 3)
the system becomes
3a+18+6b=0 and 3a–4+b=0 then (subtracting the second equation
from the first) we get
22+5b=0 so that b=–22/5. Then substituting this value of b into
the first equation, we get
a+6+2(–22/5)=0 so that a=–6+44/5, a fine answer, or,
"simplifying", a=14/5.
QotD for sections 15, 16, and 17
Find any and all values of a so that v=<a,1,a2> and
w=<3,2,–1> are orthogonal.
So we need v·w=0 which is 3a+2–1–a2=0.
Yes, Math 251 students should be able to
use the quadratic formula to find
roots of
a quadratic equation..
Well, if you run into lots of natural quadratic equations that can be factored easily to get the roots, then please let me know. This will happen only rarely! Solutions of 3a+2–1–a2=0 are [–3+/–sqrt{32–4(–1)(2)}](–2). This is a fine answer and can be left as is. If you wish to "simplify" you would get [3+/–sqrt(17)]/2.
Diary
I will try to write a diary for this course, since some
students have told me it is helpful. I will use
lots of material from the diary I wrote the last time I taught
251. This is not "plagiarism". I wrote the material, I acknowledge
using it, and I've given myself permission. For your information, it
isn't usually the text that takes much time, but rather the darn
pictures. Lots of time is needed to create good pictures!
What follows is my diary entry from the last time I taught the course. I hope it represents the ideas which were covered in the first meeting by Mr. Bouch and Mr. Nanda.
We began with a "review" of analytic geometry of one and two and even three dimensions. I put the word in quotes because most students who have taken courses in applied science and engineering have already seen the material we will discuss in 2 or 3 or even 4 other courses! The poor math majors may never have seen this before so they especially should read the text.
R1
This is supposed to be the real line. There's an origin and a
unit length, and the conventional choice is to make the positive
direction go off to the right. Each point on the line corresponds to a
real number. The distance between points on the line which correspond
to the real numbers a and b is defined to be |a–b|.
R2
And here is the plane (I don't think I've ever heard anyone
call it the "real plane"). The simplest situation is what's shown
here. Two straight lines as axes, perpendicular to each. Every point
corresponds to a unique ordered pair of real numbers. There is a set
unit length on each coordinate axis, and almost always right is
positive and up is positive. Later in the course we will consider
situations where the coordinate axes are not necessarily
perpendicular. And even where what corresponds to the axes are not
straight. I hope that tilted axes could make sense if, for
example, you were interested in looking at crystals which did not have
rectangular symmetry. I used Pythagoras to deduce the distance formula
giving the distance between two points in the plane.
R3
In three dimensions, the standard geometric situation is specified by
three mutually perpendicular lines. Points will correspond to ordered
triples of real numbers. In almost every situation you are likely to
encounter, these axes will be right-handed. Right-handed means
... means ... means ... it means what I sketched to the right (heh
heh). The three dimensional world is complicated, and you will see
that the choice of right-handedness has some interesting consequences.
Chirality or handedness
A discussion of Chirality is linked.
Here is a short
discussion of parity in chemistry and physics. And here is a Wikipedia
article on enantiomers, which are compounds that are
non-superimposable mirror images of one another. This article is a bit
more technical, but has many examples of pharmaceutical products which
are mirror images.
Perilous pictures Here is my attempt to draw the point with coordinates (3,2,–1). The green "path" with 's sort of tells how to find the point. I walk (?) from (0,0,0) to (1,0,0), then to (1,3,0), and finally to (1,3,–2). Each is supposed to represent one unit of the path. I think that the complications of perspective and reducing the "object" from three dimensions to a two-dimensional representation may make even such a simple picture difficult to understand. If you weren't told that the point was supposed to be (1,3,–2), would you have guessed those were the coordinates? Sigh. I will try to draw good pictures, but I won't always succeed. And even if I draw pictures which I believe are suitable, you may not agree. Pictures are complicated and sometime personal. | |
Some simple geometry and equations What points in R3 have y=2? Certainly (0,2,0), on the y-axis, is the only point on the y-axis with y=2. We can move up and down (changing the z-coordinate) and sideways (changing the x-coordinate). We can even change both. The collection of points we get is a plane, perpendicular to the y-axis through the point (0,2,0). An attempt at a picture is to the right. You don't need to agree that this is a good picture. In this course I will probably regard the following technical words as synonymous (the words mean the same) most of the time: perpendicular orthogonal normal | |
What points in R3 have z<5? This is a an open half-space. The plane z=5 is the boundary of this region and the region does not include the boundary. Later in the course I'll try to discuss the use of "open" and "boundary" in more detail. Here the boundary is a plane normal to the z-axis through the point (0,0,5). The plane, however, is not included in the region specified by z<5. What I've attempted to show in the picture is an open half-space. |
Let's imagine a brick in R3 with its sides parallel to the xy and yz and xz planes. Maybe this could be called a right-angled parallelopiped. Suppose one corner (also called a vertex) has coordinates (a,b,c) and the diagonally opposite corner has coordinates (d,e,f). | |
Now let's look at the corner displayed in the
accompanying picture, the corner illustrated with . What are the coordinates of that
point? If you can "see" what the picture is supposed to show, then the designated corner is just moved "out" parallel to the direction of the y-axis. The x-coordinate doesn't change at all, and the height from the xy-plane (which is the z-coordinate) also doesn't change. Therefore the coordinates of are certainly (a,?,c). What about the second coordinate of the point? If you look at the picture with me, you can see that the entire face or side of the solid between and the point (d,e,f) has constant y-value: it is perpendicular to the y-axis. Therefore the mystery middle coordinate must be the same as the middle coordinate of (d,e,f), and so =(a,e,c). |
|
Now let us play the same game with another
vertex (or corner). So the designation of has been
moved to the corner shown. What are the coordinates of this point?
This point is on the same face or side of the solid so it certainly
shares the second or y-coordinate with both (d,e,f) and (a,e,c), so
=(?1,e,?2). The third
coordinate, ?2, must be c since the point we're
looking at is certainly on the bottom face of the solid. The first
coordinate might be the most puzzling, but both (d,e,f) and are on the
"back" face (that is part of the plane x=d) of the solid, so the
x-coordinate we're looking for is d. Therefore this is
(d,e,c).
A good exercise for you is to figure out the coordinates of some of the other corners of the brick. |
|
Now I'd like to compute the length of some of the edges of the brick. For example, what is the length of the line segment connecting (a,b,c) and (a,e,c)? This is the distance between these two points. Notice that the only coordinate which is varying is the middle one. This side is a line segment which is parallel to the y-axis. We can measure length along it only by thinking about the one-dimensional distance between b and e. That distance is |b–e|. The reason for the absolute value signs is that distance is supposed to be non-negative. | |
We can try to do the same thing with the edge connecting the points with coordinates (a,e,c) and (d,e,c). Here the only coordinate difference is in the first, x-, coordinate. So distances again should be measured as if they were in one dimension, along the parallel x-axes. The distance we want is |a–d|. | |
Now we can be even more bold. (Bold for a math class.)
We can find the distance from (a,b,c) to (d,e,c). Look carefully
and see that there is a right triangle whose hypotenuse is the
distance wanted, and whose "legs" have distances we already know. Then
Pythagoras declares that the length of the hypotenuse is |
|
I'm not going to try to put that formula in the picture. I
will just label the distance Blah. Now I want the distance
along one of the main diagonals of the brick, from (a,b,c) to
(d,e,f). There is, as shown, another right triangle. The hypotenuse is
the distance I want, and the two legs have distances we know: one is
Blah and the other is ... the other is: the same ideas as
before (since the endpoints differ in only one coordinate) tell me
that the distance is |c–f|. Therefore (again Pythagorus) the
distance between the farthest apart corners is |
The Euclidean distance
The (Euclidean) distance between (a,b,c) and (d,e,f) is sqrt((a–d)2+(b–e)2+(c–f)2).
A bunch of comments
A sphere of radius 3
What algebraic condition on a point (x,y,z) is equivalent to the
geometric statement that the point lies on a sphere of radius 3
centered at (0,0,0)? This means that the distance from (x,y,z) to
(0,0,0) should be 3, or
sqrt((x–0)2+(y–0)2+(z–0)2)=3 which of
course is the same as x2+y2+z2=9.
Completing the square to "recognize" a sphere
We could of course "reverse" the process if we're given an equation
(or at least an equation of the correct form). So the equation
x2–3x+y2+4y+z2–7=0
represents a sphere. What is its center and its radius? The key
algebraic maneuver here is completing the square, and
everything works very much as in two dimensions.
x2–3x →
x2+2(–3/2)x →
x2+2(–3/2)x+(–3/2)2–(–3/2)2 →
(x–3/2)2–(–3/2)2
y2+4y →
y2+2(2y) →
y2+2(2y)+22–22 →
(y+2)2–22
We don't have any term with z to the first power. So the equation
becomes:
(x–3/2)2–(–3/2)2+(y+2)2–22+z2–7=0
which is the same as
(x–3/2)2+(y+2)2+(z–0)2=(–3/2)2+22+7
and we can "read off" that the center is (3/2,–2,0) and the radius is
sqrt((–3/2)2+22+7). It is easy to make mistakes
with minus signs when identifying the center. It is also easy to
forget to take the square root when identifying the radius. Oh well.
If we had different (but positive) numbers in front of the squares
(x2 and y2 and z2) then we'd get an
egg-shaped object, an ellipsoid. We'll see more about this
later.
Vectors |
|
Quantities which are not vectors have the strange adjective, scalars. So both Mass and Temperature are scalar quantities, and are measured by numbers (both positive and negative) and have no intrinsic direction. |
Equal vectors
A vector can also be specified by its head and tail.
Two vectors will be called equal (maybe the official word is
equivalent) if when the tail of one of them is moved to the tail of
the other, then their heads are in the same place.
Vectors are used to do algebra in more than one dimension. This is because algebra has really been successful, and the interaction between algebra and geometry has paid off in both directions. Therefore we'll need to add and multiply vectors. Efforts to multiply run into serious difficulties, as we will see next time. Addition is neat and "everything" works. As I mentioned in class, the generally accepted definition for vector addition models some situations which can be experienced and measured in "real life" with forces, velocities, etc. The word resultant is sometimes used in connection with this definition.
Definition of vector addition
First suppose there are two vectors, v and w, which are roaming, free and happy in R3. | We take the vector w and drag it so that the tail of w is at the same point as the head of v. | The vector v+w is now defined using the geometric display we just arranged. v+w the vector whose tail is at the tail of v and whose head is at the head of w. |
Properties of vector addition
Zero and minus
The zero vector has its head equal to its tail. If v is a vector, then
–v is the vector whose length is v's but whose direction is the
reverse: so the head of –v is the tail of v and the tail of –v is the
head of v. Huh. Say that fast.
I am especially proud of the image of the zero vector in the picture
to the right. I wanted to show the special beauty of the zero
vector. I tried several different angles. (This is a joke!)
Then v+(–v)=0, and v+0=0 etc. for all vectors.
Scalar multiplication
In this course the scalars will be real numbers. Scalars are
things that multiply vectors. Many of the students in the course will
see later situations where the scalars are complex numbers. In the
case of the vectors arising in computer science and electrical
engineering, collections of scalars occur which are much less
familiar.
If c is a scalar and v is a vector, then the vector cv is defined by
the following:
If c>0 the direction of the vector cv is the same as the
direction of v, and the length of cv is the length of v multiplied by
c.
If c=0 then cv is the zero vector.
If c<0 the direction of the vector cv is the same as the
direction of –v and the length of cv is the length of v
multiplied by |c|. (The absolute value makes sure that lengths stay
positive.)
Here are pictures of v and –v and 3v and –2v.
Important vectors Some vectors are more important than others, especially if you have a coordinate system. The vectors i and j and k are vectors of length 1 (such vectors are called unit vectors) which are parallel to the coordinate axes x and y and z, respectively. | |
Now take any vector v and move it so that the tail of v is at the
origin, (0,0,0). Then the head of v will be at some point, (a,b,c). If
you think about the geometry I hope you can convince yourself that
v=ai+bj+ck. We have written v as a sum of its components. The textbook also uses the notation v=<a,b,c> for this. |
The head and the tail produce the vector (algebraically)
Suppose the point P has coordinates
(x1,y1,z1) and the point Q has
coordinates (x2,y2,z2). Then the
vector from P to Q (so P is the tail and Q is the head) is just
(x2–x1)i+(y2–y1)j+(z2–z1)k.
I hope that you can draw a picture convincing yourself of that,
or you can look in the text.
Example The vector from P=(1,2,–3) to Q=(–5,6,2) is
(–5–1)i+(6–2)j+(2–[–3])k=–6i+4j+5k. It is easy to make mistakes with
signs in this computation.
How long is a vector?
I will use length and norm and magnitude to mean
the same thing about a vector: its length. If v=ai+bj+ck, then we can
think of the tail of v as sitting at (0,0,0) and the head of v, at
(a,b,c). The length formula we got then says that the length must be
sqrt(a2+b2+c2). So if you know the
components, the magnitude can be computed. In the textbook we are
using the magnitude is written ||v||. Please note that in some books
and some situations, this quantity is just written |v|.
NO! NO, NO, NO!!!
Suppose that v=<1,2,3> and w=<–2,3,2>. Then v+w=<–1,1,5>. And
||v||=sqrt(14) (approximately 3.74), ||w||=sqrt(17) (approximately 4.12),
and ||v+w||=sqrt(27) (approximately 5.19). In general, these numbers
need not be related in any simple fashion, aside from the Triangle
Inequality (see the textbook, please).
Next time I will explore how these lengths can be explained, as we discuss multiplication of vectors.
Start reading chapter 12, please. Do the problems.
Maintained by greenfie@math.rutgers.edu and last modified 8/2/2010.