Students' Projects for Math 640: EXPERIMENTAL MATHEMATICS,
First posted: May 7, 2014
Last Update: May 7, 2014
Systematically investigate the conjectures discussed in Douglas Hofstadter's
fascinating Colloquium lecture: part 1, part 2,
[Taken by Katie McKeon and Anthony Zaleski, see their
Katie and Anthony submitted a great draft, but they requested to wait for a later version.
Find codes with neat properties.
[suggested and claimed by Ross Berkowitz (with help from Tom Szinigir).
See Ross Berkowitz's proposal
Here is the first draft of
Ross Berkowitz's Maple Code
Implement, and possibly extend to PDEs the interesting Interpolation method
Tom Sznigir's message
[Claimed by Frank Wagner]
Read Frank Wagner's
Maple Code and
human description .
Investigate the gambler's ruin problem in two (and possibly even three!) dimensions,
along similar lines to this gem.
[Taken by Jeff Ames and Kafung Mok,
Here is their neat
continued to study subtraction games, see his expanding
This will soon turn into a seminal paper.
See which sets of lines drawn in the plane with over and
under crossings can come from a projection of lines in three space to the
[Suggested and taken by Cole Franks and Andrew Lohr]
Implement the neat hypermatrix algebra described in
Edinah Gnang's beautiful paper
[Taken by Ha Luu and Somwya Srinivasan, see their
Investigate enhanced Enumeration schemes for pattern avoiding permutations
[Taken by Nathaniel Shar]
Independently of this class' official requirements, Anthony Zaleski hopes
to investigate nonlocal isoperimetric poblem
Zhen Bo investiaged matrix operations.
See his Maple code.
Ha Ming programmed, and studied the 2048 game.
Experimental Math, Spring 2014 main page